Infected: Difference between revisions

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{{Stub}}
{{Stub}}
{{CD|Infected|NextBotCombatCharacter}}
{{CD|Infected|NextBotCombatCharacter}}
{{seealso|[[Infected (shader)]]}}
{{entity|infected|series=Left 4 Dead|type=e0}}
{{entity|infected|series=Left 4 Dead|type=e0}}
A Common Infected zombie, controlled by [[NextBot]] AI. Spawning it via Hammer does not work, and it should instead be spawned via [[info_zombie_spawn]] or [[commentary_zombie_spawner]].
A Common Infected zombie, controlled by [[NextBot]] AI. Spawning it via Hammer does not work, and it should instead be spawned via [[info_zombie_spawn]] or [[commentary_zombie_spawner]].

Revision as of 16:16, 22 May 2023

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Stub

This article or section is a stub. You can help by expanding it.

C++ Class hierarchy
Infected
NextBotCombatCharacter
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
See also:  Infected (shader)

Template:Entity A Common Infected zombie, controlled by NextBot AI. Spawning it via Hammer does not work, and it should instead be spawned via info_zombie_spawn or commentary_zombie_spawner.

NavMesh

Will try to avoid : [BREAKABLEWALL]
Will prevent climbing : [STAIRS]
Won't compute path through this : [BLOCKED_ZOMBIE]
Won't compute path through this : [TANK_ONLY]
Disables obstacle avoidance behaviour : [PRECISE]