Template:PreservedEnt: Difference between revisions

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(Removed {{workaround}} to fix weird list behavior which might also make this template look better anyway. Shortened sentences.)
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{{lang|Template:PreservedEnt}}[[Category:Templates]]
{{lang|Template:PreservedEnt}}[[Category:Templates]]
<onlyinclude><includeonly>{{ModernNote|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]].
<onlyinclude><includeonly>{{Note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]].
* On a new round, it will '''intentionally not reset itself''' to its default properties (including position). {{ModernWorkaround|If this is an issue, you can use [[logic_auto]] to emulate resetting it.}}
* On a new round, its properties including its position will '''intentionally not reset'''. You can use [[logic_auto]] to emulate resetting it.
* <code>Kill</code>ing it removes it forever, as '''it is not respawned''' on a new round.
* <tt>Kill</tt>ing it removes it forever, as '''it is not respawned''' on a new round.
* It cannot be spawned with a [[point_template]].
* It cannot be spawned with a [[point_template]].
}}<!--
}}<!--
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--></includeonly></onlyinclude><!--
--></includeonly></onlyinclude><!--


-->{| class=standard-table
-->{| class=wikitable
! Wikitext !! Result
! Wikitext !! Result
|-
|-
| <pre>{{PreservedEnt}}</pre>
| {{tlc|PreservedEnt}}
| {{PreservedEnt}}
|     {{PreservedEnt}}
|-
|-
| <pre>{{PreservedEnt|In all games except {{hl2dm}}}}</pre>
| {{tlc|PreservedEnt|In all games except {{tlc|hl2dm}}}}
| {{PreservedEnt|In all games except {{hl2dm}}}}
|     {{PreservedEnt|In all games except {{hl2dm}}}}
|-
|-
| <pre>{{PreservedEnt|0}}</pre>
| {{tlc|PreservedEnt|0}}
| {{PreservedEnt|0}}
|     {{PreservedEnt|0}}
|}
|}

Revision as of 16:41, 11 June 2023

Wikitext Result
{{PreservedEnt}}
Note.pngNote:In some/all multiplayer games, this is a preserved entity.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|In all games except {{hl2dm}}}}
Note.pngNote:In all games except Half-Life 2: Deathmatch, this is a preserved entity.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|0}}
Note.pngNote:This is a preserved entity.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.