Blob element: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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{{ | {{HL2 topicon}} | ||
{{ | {{Lang|title=blob_element}} | ||
{{Ent not in fgd|nolink=1}} | |||
{{Entity|blob_element|series=Half-Life 2|type=e0}} These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid. | {{Entity|blob_element|series=Half-Life 2|type=e0}} These are normally created and managed by an {{ent|npc_blob}}. By itself, it's basically a {{ent|prop_dynamic}} set to not be solid. | ||
Revision as of 13:58, 11 March 2023


Template:Entity These are normally created and managed by an npc_blob. By itself, it's basically a prop_dynamic set to not be solid.
This entity is only in Half-Life 2 and the 2013 SDK. Not even the Episodes have it.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
npc_blob_use_model | 2 | Arbitrary number | Chooses which model to show blob_element s as. Requires restart to take effect.
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Keyvalues

Inputs

Outputs
