Give: Difference between revisions
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Note:Some entities will not work properly with this command because they need to be set up through Hammer.
Tip:Using a point_servercommand entity to
Confirm:This just sounds a little weird?
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{{Console Command}} | |||
'''<code>give</code>''' is a console command that gives the player (or, rather, spawns beneath their feet) any specified entity. | '''<code>give</code>''' is a console command that gives the player (or, rather, spawns beneath their feet) any specified entity. | ||
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*[[:Category:Items]] - A list of [[Half-Life 2]] items and ammo. | *[[:Category:Items]] - A list of [[Half-Life 2]] items and ammo. | ||
*[[:Category:Counter-Strike:_Source_Entities]] - A list of mostly [[Counter-Strike: Source]] weapons and ammo. | *[[:Category:Counter-Strike:_Source_Entities]] - A list of mostly [[Counter-Strike: Source]] weapons and ammo. | ||
Revision as of 16:49, 26 June 2023
Template:Console Command
give
is a console command that gives the player (or, rather, spawns beneath their feet) any specified entity.
This command requires sv_cheats 1
in multiplayer games like Team Fortress 2, but not singleplayer games. Valve did not mark this as a cheat in Portal 2, and it allows for some very clever uses in challenge mode.


give
the player something, is usually more reliable than the point_template ForceSpawn
seen in the Newgame_spawn prefab, because the give
command is not bound to a physical place, whereas the point_template
will dump entities at the original spawnpoint when buildcubemaps is fired.
Syntax
give ENTITY
In Half-Life 2, give weapon_rpg
will spawn a rocket launcher under the player (which they will usually immediately pick up).
See Also
- ent_create, a command like
give
, but things spawn where the player is looking. - Category:Weapons - A list of Half-Life 2 weapons.
- Category:Items - A list of Half-Life 2 items and ammo.
- Category:Counter-Strike:_Source_Entities - A list of mostly Counter-Strike: Source weapons and ammo.