Point message: Difference between revisions
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Roman memes (talk | contribs) m (ModernBug and ModernWarning) |
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{{entity|point_message|type=e0}} It displays a text message in the world, at its origin. | {{entity|point_message|type=e0}} It displays a text message in the world, at its origin. | ||
{{ | {{ModernBug|Does not function in {{css}}, {{tf2}}, {{l4d}} and {{l4d2}}.}} | ||
{{ | {{Code class|CMessageEntity|message_entity.cpp}} | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV|Entity Message|intn=message|string|Message to show at this point.}} | {{KV|Entity Message|intn=message|string|Message to show at this point.}} | ||
{{ | {{ModernWarning|Never use quotation marks in the message. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}} | ||
{{KV|Show message radius|intn=radius|integer|Distance the player must be within to see this message.}} | {{KV|Show message radius|intn=radius|integer|Distance the player must be within to see this message.}} | ||
{{KV|Developer Only?|intn=developeronly|boolean|If set, this message will only be visible when [[developer]] mode is on.}} | {{KV|Developer Only?|intn=developeronly|boolean|If set, this message will only be visible when [[developer]] mode is on.}} |
Revision as of 05:32, 19 February 2023
point_message | |
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![]() | |
Type | Point entity |
Engine | ![]() |
Availability | In all games except ![]() ![]() ![]() ![]() |
Template:Entity It displays a text message in the world, at its origin.
Keyvalues
- Entity Message (message) <string>
- Message to show at this point.
- Show message radius (radius) <integer>
- Distance the player must be within to see this message.
- Developer Only? (developeronly) <boolean>
- If set, this message will only be visible when developer mode is on.
Flags
- 1 : Start Disabled
Inputs
- Enable
- Start displaying the message text, if the player is within the message radius.
- Disable
- Stop displaying the message text.
Outputs
See also
- game_text - Displays a custom message directly on the player screen.
- game_text_tf -
Displays a custom HUD message with icons on a specified team's screen.
- point_worldtext -
A similar entity that displays a custom message in the world with far more flexibility.
- training_annotation -
A similar entity that points to a specified location in the world.
- env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
- env_message - Displays a pre-defined message on the players screen.