Trigger once: Difference between revisions
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{{CD|CTriggerOnce|file1=triggers.cpp}} | {{CD|CTriggerOnce|file1=triggers.cpp}} | ||
{{ | {{entity|trigger_once|type=e2}} It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A [[trigger]] uses [[outputs]] to activate an [[event]] in another [[entity]]. | ||
{{sensor brush}} | {{sensor brush}} |
Revision as of 07:24, 24 January 2023
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CTriggerOnce |
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Template:Entity It is a trigger volume that removes itself after it has been triggered (touched by a qualifying entity) once. A trigger uses outputs to activate an event in another entity.
Keyvalues
|
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
|
Inputs
BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
Outputs
TriggerOnce:
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire. (!activator is the "toucher.")
- OnTrigger
- Fired repeatedly with a delay while an entity is within this trigger's volume. Delay is defined by Delay Before Reset key.