Func simpleladder: Difference between revisions
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Important:This is a preserved entity in 
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If the game has round restart mechanics this entity may not behave as expected:
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{{CD|CFuncSimpleLadder}} | {{CD|CFuncSimpleLadder}} | ||
{{l4d_series_brush|func_simpleladder}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer. | {{l4d_series_brush|func_simpleladder}} It is used to designate climbable ladder areas. [[func_ladder]] brushes are automatically converted to this entity by [[VBSP]] during map compile. It doesn't exist in the [[FGD]] and is not designed to be created by Hammer. | ||
{{PreservedEnt}} | |||
== Keyvalues == | == Keyvalues == |
Revision as of 17:43, 5 November 2022
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CFuncSimpleLadder |
Template:L4d series brush It is used to designate climbable ladder areas. func_ladder brushes are automatically converted to this entity by VBSP during map compile. It doesn't exist in the FGD and is not designed to be created by Hammer.



If the game has round restart mechanics this entity may not behave as expected:
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