It/SDK Docs: Difference between revisions
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Kestrelguy (talk | contribs) (transferred formatting from English page. needs somebody who knows Italian to translate a couple lines.) |
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{{lang|SDK Docs|title=Documentazione SDK}} | {{lang|SDK Docs|title=Documentazione SDK}}__NOTOC____NOEDITSECTION__ | ||
{{updatetranslation:it}} | {{updatetranslation:it}} | ||
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | <table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | ||
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<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:category:Modding:it|Modding]]'''</td> | <td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:category:Modding:it|Modding]]'''</td> | ||
<td style="text-align:center;{{border-radius| | <td style="text-align:center;{{border-radius|0 8px 0 0}};">Crea, organizza e rilascia il tuo proggetto [[Source:it|<span style=color:#E1E0DF>Source</span>]].</td> | ||
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<td style="font-size:14px;text-align:center;{{border-radius| | <td style="font-size:14px;text-align:center;{{border-radius|0 0 0 8px}};background:#303030;">'''[[:Category:IO System:it|IO System]]'''</td> | ||
<td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:it|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in [[Source:it|<span style=color:#E1E0DF>Source</span>]] based games/mods.</td> | <td style="text-align:center;{{border-radius|0 0 8px 0}}">The [[Inputs and Outputs:it|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in [[Source:it|<span style=color:#E1E0DF>Source</span>]] based games/mods.</td> | ||
</tr> | </tr> |
Revision as of 05:56, 19 October 2022

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You can help by updating the translation.
Also, please make sure the article complies with the alternate languages guide.
This notice is put here by LanguageBar template and if you want to remove it after updating the translation you can do so on this page.
Modding | Crea, organizza e rilascia il tuo proggetto Source. |
Level Design | Le mappe sono il pilastro portante del Source. Impara qui tutti gli aspetti fondamentali per produrle. |
Programmazione | Gli aspetti pratici di qualasiasi mod. La programmazione è ciò che rende le cose differenti. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modellazione | Tutto quello che c'è da sapere sulla modellazione per il Source. |
Sistema dei Materiali | Le textures e gli shaders sono combinati nel Source per creare materiali. |
Sistema dei Suoni | La documentazione sul sistema sonoro del Source. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behaviour of all but the simplest of NPC actions. |
Coreografia | Anima i personaggi del Source con la sua unica, potente tecnologia per la coreografia. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Serve aiuto per utilizzare alcune caratteristiche del Source? Dai uno sguardo qui. |
Aspetti tecnici | Vari aspetti tecnici riguardanti il Source e la programmazione di Half-Life 2. |
Glossario | Spiegazione dei termini più comuni. |
Official Tools | Official tools made by Valve for their games. |
Strumenti di Terze Parti | Strumenti non di Valve per gli sviluppatori. |
IO System | The I/O system is the backbone of most levels in Source based games/mods. |