Template:KV TeamNum/doc: Difference between revisions
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{{Documentation subpage}} | {{Documentation subpage}} | ||
{{Main|teamnumber}} | |||
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Display information for the <code style="color:#E5E5E5; background-color: #202020;">TeamNum</code> or <code style="color:#E5E5E5; background-color: #202020;">teamnumber</code> key in a a consistent and easy to use manner. This key exists for all entities inheriting the {{ent|CBaseEntity}} class, but since quite a considerable amount of entities aren't affected by it at all, or in a meaningful enough manner, the information for this key will be documented with this template. | Display information for the <code style="color:#E5E5E5; background-color: #202020;">TeamNum</code> or <code style="color:#E5E5E5; background-color: #202020;">teamnumber</code> key in a a consistent and easy to use manner. This key exists for all entities inheriting the {{ent|CBaseEntity}} class, but since quite a considerable amount of entities aren't affected by it at all, or in a meaningful enough manner, the information for this key will be documented with this template. |
Revision as of 23:39, 29 September 2022

Don't forget to purge the contents of the base page upon creating or editing this subpage.
Display information for the TeamNum
or teamnumber
key in a a consistent and easy to use manner. This key exists for all entities inheriting the CBaseEntity class, but since quite a considerable amount of entities aren't affected by it at all, or in a meaningful enough manner, the information for this key will be documented with this template.
Usage
These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:tf2=1. Only one game parameter can be used at once.
{{KV TeamNum|tf2=1}}

{{IO|SetTeam|Sets which team to be aligned with|param=int}}
.Parameters
If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.
All parameters for this template:
base
- No game specific information are displayed, and base engine features only. (The/
iteration engine)
tf2
- Set template KVs specific tol4d
- Set template KVs specific tol4d2
- Set template KVs specific tocss
- Set template KVs specific tocsgo
- Set template KVs specific to
Refer to the Examples section for samples.
Examples
Show info specific to a game 
This makes information specific to be displayed.
{{KV TeamNum|l4d=1}}
Show info for its base
Information relevant only to base engine are displayed. ( /
)
{{KV TeamNum|base=1}}
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator
Show information for all games
Shows every game information for this key that this template can display.
{{KV TeamNum}}
will:
- Initial Team (TeamNum, or teamnumber
) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls
- 2: RED
, Survivors
, Terrorists
, Marines (Team-based game modes only)
- 3: BLU/Robots
, Infected
, Counter-Terrorists
, Scientists (Team-based game modes only)
- 5: Halloween Bosses (only in
) !FGD
See Also
{{KV BaseEntity}}
{{I BaseEntity}}