Weapon ammo spawn: Difference between revisions
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(Discarded {{WeaponSpawn}} ||| Added new categories (weapons)) |
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{{screenshot}} | {{screenshot}} | ||
{{l4d series point|weapon_ammo_spawn}} Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the [[weapon_grenade_launcher]] | {{l4d series point|weapon_ammo_spawn}} Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the [[weapon_grenade_launcher|Grenade Launcher]] and [[weapon_rifle_m60|M60]]. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit. | {{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | ||
{{KV WeaponSpawn}} | {{KV WeaponSpawn}} | ||
{{KV BaseEntity|l4d2=1}} | {{KV BaseEntity|l4d2=1}} |
Revision as of 15:51, 9 March 2023

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Template:L4d series point Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the Grenade Launcher and M60.
Keyvalues
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]