Game money: Difference between revisions
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Warning:
Bug:FGD doesn't let you input a value, use
(Added FGD code.) |
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{{csgo | {{this is a|e0|game=csgo|name=game_money}} | ||
==Entity Description== | ==Entity Description== |
Revision as of 09:19, 7 January 2024
game_money
is an e0 available in Counter-Strike: Global Offensive.

- The {{{game}}} parameter is inconsistent with the name defined by the {{csgo}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Counter-Strike: Global Offensive.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity Description
An entity that can add or deduct money from players or teams.
KeyValues
game_money:
- Amount of money to add (Money) <integer>
- Amount of money to add or deduct.
- Award Text (AwardText) <string>
- The text that will print in the chat next to the award amount. Will look like this: '+/-1000: <Award Text>'
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
game_money:
- SetMoneyAmount <integer >
- Set the money value that will be awarded.

AddOutput "Money <amount>"
instead or fix the FGD. [todo tested in ?]- AddTeamMoneyTerrorist
- Award money to Terrorists.
- AddTeamMoneyCT
- Award money to Counter-Terrorists.
- AddMoneyPlayer
- Add money directly to the player activating this entity. (Doesn't print in chat)
- SpendMoneyFromPlayer <integer >
- If the player has [money amount] or more, take [money amount] away.
Outputs
game_money:
- OnMoneySpent
- Fires when input SpendMoneyFromPlayer succeeded.
- OnMoneySpentFail
- Fires when input SpendMoneyFromPlayer failed. (Player didn't have enough money)
FGD Code
This code belongs to Counter-Strike Global Offensive/bin/csgo.fgd
.
@PointClass base(Targetname) iconsprite("editor/game_money.vmt") = game_money :
"An entity that awards money to a specific team."
[
Money(integer) : "Amount of money to add (+/-)" : 1000
AwardText(string) : "Award Text" : : "The text that will print in the chat next to the award amount. Will look like this: '1000: <Award Text>'"
// Inputs
input SetMoneyAmount(integer) : "Set the money value that will be awarded. (without awarding it)" // changed type from 'void' to 'integer'
input AddTeamMoneyTerrorist(void) : "Add money to players on team TERRORIST."
input AddTeamMoneyCT(void) : "Add money to players on team COUNTER TERRORIST."
input AddMoneyPlayer(void) : "Add money directly to the player activating this entity. (no chat description)"
input SpendMoneyFromPlayer(void) : "If the player has [money amount] or more, take [money amount] away."
output OnMoneySpent(void) : "Fires when input SpendMoneyFromPlayer succeeded."
output OnMoneySpentFail(void) : "Fires when input SpendMoneyFromPlayer failed. (Player didn't have enough money)"
]