Point bugbait: Difference between revisions
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In code, it is represented by the
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{{ | {{Entity|point_bugbait|type=e0|series=Half-Life 2}} | ||
{{code class|CBugBaitSensor|hl2_dll\grenade_bugbait.cpp}} | {{code class|CBugBaitSensor|hl2_dll\grenade_bugbait.cpp}} | ||
Revision as of 11:24, 25 July 2023

CBugBaitSensor
class, defined in thehl2_dll\grenade_bugbait.cpp
file.
Entity description
This entity detects the usage of Bugbait within a given radius. The OnBaited output can be set to fire if the Bugbait lands in a specific location, or if it is squeezed within its radius.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Do not call antlions to position : [1]
- Don't activate on thrown bugbait splashes : [2]
- Don't activate on squeezed bugbait : [4]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggle this entity.
Outputs
- OnBaited
- Fires when bugbait lands within a radius of the sensor (!activator is the bugbait thrower).
See also
- weapon_bugbait - The bugbait weapon.