$cdmaterials: Difference between revisions
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Kestrelguy (talk | contribs) m (updated language bar.) |
SirYodaJedi (talk | contribs) m (only in Sorse) |
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{{lang|$cdmaterials|$title=$cdmaterials}} | {{lang|$cdmaterials|$title=$cdmaterials}}{{src topicon}} | ||
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{{for|{{goldsrc|4.1}}|{{ent|$cdtexture}}}} | |||
The [[QC command]] {{ent|$cdmaterials}} defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | The [[QC command]] {{ent|$cdmaterials}} defines the folders in which the game will search for the model's [[material]]s (subfolders are not searched). Each path is relative to <code><game>\materials\</code>. | ||
Revision as of 11:46, 3 July 2023
For
GoldSrc, see $cdtexture.

The QC command $cdmaterials defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others.

$body
or $model
).
Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"