Trigger auto crouch: Difference between revisions
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Bug:Non-functional in
[confirm] [todo tested in ?]
(added l4d2 to bug note) |
(-works just fine in l4d2 updated description, removed less relevant info) |
||
Line 1: | Line 1: | ||
{{base brush|trigger_auto_crouch|since=Left 4 Dead}} | {{base brush|trigger_auto_crouch|since=Left 4 Dead}} If a player is near a place where he needs to crouch this trigger will do that automatically for him. | ||
{{Bug|Non-functional in {{csgo}} | {{Bug|Non-functional in {{csgo}}{{confirm}}}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
== Flags == | == Flags == | ||
{{Fl Trigger}} | {{Fl Trigger}} | ||
Revision as of 03:58, 6 October 2022
Template:Base brush If a player is near a place where he needs to crouch this trigger will do that automatically for him.


Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
|