De/SDK Docs: Difference between revisions
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Kestrelguy (talk | contribs) (transferred formatting from English page. needs somebody who actually knows German to translate a couple lines.) |
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{{lang|SDK Docs|title=Source SDK-Dokumentation}} | {{lang|SDK Docs|title=Source SDK-Dokumentation}} | ||
{{ | {{updatetranslation:de}} | ||
<table cellpadding="4px" style="background:#202020;border:2px solid #525252;margin:auto;width:800px;{{border-radius|12px}};"> | |||
| | <caption>[[File:Source-logo.png|400px|link=|Source]] | ||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation:de|Herrunterladen und Installieren]] · [[:Category:Source SDK FAQ:de|Häufig gestellte Fragen]] · [[Source SDK release notes archive|Versionshinweise]] {{en}}'''</p></caption> | |||
< | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;{{border-radius|8px 0 0 0}};background:#303030;width:225px;">'''[[:category:Modding:de|Modding]]'''</td> | |||
| | <td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Erstellung, Organisation und Veröffentlichung deines [[Source:de|<span style=color:#E1E0DF>Source</span>]] Projektes.</td> | ||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Level Design:de|Leveldesign]]'''</td> | |||
| Maps sind die 3D-Welten von Source, an denen alles zusammen kommt. | <td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">[[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] {{en}} sind die 3D-Welten von Source, an denen alles zusammen kommt.</td> | ||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
| Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert. | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Programming:de|<center>Programmierung</center>]]'''</td> | ||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert.</td> | |||
</tr> | |||
| Scripten kann benutzt werden, um neue Funktionen oder Logiken zu Entities hinzuzufügen. | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Scripting|<center>Scripten]] {{en}}</center>'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Scripten kann benutzt werden, um neue Funktionen oder Logiken zu [[Entity:de|<span style=color:#E1E0DF>Entities</span>]] hinzuzufügen.</td> | |||
| Alles, was du über das Modeln für Source wissen musst. | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Modeling|Modeling]] {{en}}'''</td> | |||
| Texturen und Shader zum Erstellen von Materialien sind in Source vereint. | <td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Alles, was du über das [[Model:de|<span style=color:#E1E0DF>Modeln</span>]] für Source wissen musst.</td> | ||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
| Dokumentation über Sources Software Soundsystem. | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Material System|Materialsystem]] {{en}}'''</td> | ||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">[[Texture:de|<span style=color:#E1E0DF>Texturen</span>]] und [[Shader|<span style=color:#E1E0DF>Shader</span>]] {{en}} zum Erstellen von [[Material:de|<span style=color:#E1E0DF>Materialien</span>]] sind in Source vereint.</td> | |||
</tr> | |||
| Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln erstellt. | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Sound System|Soundsystem]] {{en}}'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Dokumentation über Sources Software Soundsystem.</td> | |||
| Die AI kontrolliert das Verhalten von allen Aktionen der NPCs. | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Particle_System|<center>Partikel]] {{en}}</center>'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Effekte wie Rauch, Funken, Blut und Feuer werden mit [[Particle System Overview|<span style=color:#E1E0DF>Partikeln</span>]] {{en}} erstellt.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
| Erschaffe Filme mithilfe der Source-Engine. | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:AI|<center>Artificial Intelligence]] {{en}}</center>'''</td> | ||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Die AI kontrolliert das Verhalten von allen Aktionen der [[NPC:de|<span style=color:#E1E0DF>NPCs</span>]].</td> | |||
</tr> | |||
| Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier. | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Choreography:de|Choreografie]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Erwecke Sources Charaktere mit ihren einzigartigen [[Choreography creation:de|<span style=color:#E1E0DF>Choreographie-Technologien</span>]] zum Leben.</td> | |||
| Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung. | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Source_Filmmaker:de|<center>Filme Macher]]</center>'''</td> | |||
| Erklärungen von üblichen Ausdrücken. | <td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Erschaffe Filme mithilfe der Source-Engine.</td> | ||
|- | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
| Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden. | <td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Tutorials:de|<center>Tutorials</center>]]'''</td> | ||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier.</td> | |||
</tr> | |||
| Das I/O-System ist das Grundgerüst der meisten Levels in Source basierenden Spielen/Mods. | <tr bgcolor=#3A3A3A> | ||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:category:Technical:de|<center>Technisches</center>]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung.</td> | |||
[[Category:Entry pages:de | </tr> | ||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Glossary:de|<center>Glossar</center>]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Erklärungen von üblichen Ausdrücken.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Official Tools|Official Tools]] {{en}}'''</td> | |||
<td style="text-align:center;">Official tools made by Valve for their [[Valve|<span style=color:#E1E0DF>games</span>]] {{en}}.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:Third Party Tools:de|<center>Tools von Drittanbietern</center>]]'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden.</td> | |||
</tr> | |||
<tr bgcolor=#3A3A3A> | |||
<td style="font-size:14px;text-align:center;background:#303030;">'''[[:Category:I/O System|I/O-System]] {{en}}'''</td> | |||
<td style="text-align:center;{{border-radius|0px 8px 0px 0px}};">Das [[Inputs and Outputs:de|<span style=color:#E1E0DF>I/O-System</span>]] ist das Grundgerüst der meisten Levels in Source basierenden Spielen/Mods.</td> | |||
</tr> | |||
</table> | |||
[[Category:Entry pages:de]]__NOTOC____NOEDITSECTION__ | |||
Revision as of 10:52, 17 October 2022
| Modding | Erstellung, Organisation und Veröffentlichung deines Source Projektes. |
| Leveldesign | Maps
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| Die Grundstruktur jeder Mod, Programmieren ist das was Dinge wirklich verändert. | |
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Scripten kann benutzt werden, um neue Funktionen oder Logiken zu Entities hinzuzufügen. |
| Modeling
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Alles, was du über das Modeln für Source wissen musst. |
| Materialsystem
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Texturen und Shader
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| Soundsystem
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Dokumentation über Sources Software Soundsystem. |
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Effekte wie Rauch, Funken, Blut und Feuer werden mit Partikeln
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Die AI kontrolliert das Verhalten von allen Aktionen der NPCs. |
| Choreografie | Erwecke Sources Charaktere mit ihren einzigartigen Choreographie-Technologien zum Leben. |
| Erschaffe Filme mithilfe der Source-Engine. | |
| Brauchst du Hilfe beim Nutzen eines bestimmten Source Features? Versuchs mal hier. | |
| Sonstige technische Aspekte über die Source Engine und die Half-Life 2 Programmierung. | |
| Erklärungen von üblichen Ausdrücken. | |
| Official Tools
This article has been marked as a candidate for speedy deletion for the following reason:
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Official tools made by Valve for their games
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| Nützliche Entwicklerwerkzeuge welche von der Community erstellt wurden. | |
| I/O-System
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Das I/O-System ist das Grundgerüst der meisten Levels in Source basierenden Spielen/Mods. |