Team Fortress 2 Sky List: Difference between revisions
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Kestrelguy (talk | contribs) (added the remaining missing skies and alphabetized the whole list. (except day01_01 because it's an HL2 skybox and, I dunno, it felt right.) there may still be some environmental light settings to add.) |
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{{update|this list is incomplete, missing numerous Halloween maps.}} | {{update|this list is incomplete, missing numerous Halloween maps.}} | ||
These skyboxes are available to | These skyboxes are available to {{Tf2|4}} and mods utilizing its content. | ||
Some of these skies are [[HDR]] capable. | Some of these skies are [[HDR]] capable. | ||
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| 10 | | 10 | ||
|- | |- | ||
| | | koth_los_muertos <br /> | ||
| {{vec3|0|105|0}} | | {{vec3|0|105|0}} | ||
| -30 | | -30 | ||
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!colspan="8"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG|400px]] | !colspan="8"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG|400px]] | ||
|- | |- | ||
| | | koth_harvest_event <br /> | ||
| {{vec3|0|285|0}} | | {{vec3|0|285|0}} | ||
| -20 | | -20 |
Revision as of 22:43, 9 May 2022

This article or section needs to be updated to include current information regarding the subject because:
this list is incomplete, missing numerous Halloween maps.
Remember to check for any notes left by the tagger at this article's talk page.These skyboxes are available to Team Fortress 2 and mods utilizing its content.
Some of these skies are HDR capable.
Custom Skyboxes
The following skyboxes are not included with the game and need to be downloaded separately.
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | Ideal HDR Brightness (Scale) | Ideal HDR Ambience (Scale) | Ideal Sun Spread Angle |
---|---|---|---|---|---|---|---|
sky_coastal_01 ![]() | |||||||
koth_lazarus |
0 51 0 | -37 | 244 215 193 750 | 156 178 255 250 | -1 -1 -1 1 | -1 -1 -1 1 | .5 |
sky_frankenstorm_02 ![]() | |||||||
pl_hasslecastle |
0 221 0 | -35 | 100 129 130 700 | 105 114 126 250 | -1 -1 -1 -1 | -1 -1 -1 -1 | 5 |
(HDR) sky_halloween_night_02 ![]() | |||||||
pl_pier |
0 280 0 | -60 | 201 209 220 45 | 90 69 101 20 | -1 -1 -1 1 | -1 -1 -1 1 | 0 |
sky_invasion2fort_01 ![]() | |||||||
ctf_2fort_invasion | 0 280 0 | -60 | 219 224 230 100 | 113 103 126 70 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
sky_jungle_01 ![]() | |||||||
pl_borneo | 0 30 0 | -55 | 150 169 199 800 | 150 169 199 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
koth_brazil | 0 30 0 | -25 | 128 146 168 800 | 128 146 168 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
sky_midnight_01 ![]() | |||||||
koth_slasher |
0 131 0 | -35 | 149 164 181 190 | 79 94 128 90 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
sky_midnight_02 ![]() | |||||||
pd_monster_bash |
0 131 0 | -35 | 149 164 181 190 | 79 94 128 90 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
sky_northpole_01 ![]() | |||||||
pl_coal_event |
0 20 0 | -75 | 94 109 174 325 | 46 56 92 45 | -1 -1 -1 1 | -1 -1 -1 1 | 11 |
sky_outpost_01 ![]() | |||||||
pl_snowycoast |
0 300 0 | -65 | 61 72 90 275 | 34 38 55 175 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
ctf_snowfall_final | 0 300 0 | -65 | 61 72 90 200 | 34 38 55 150 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
sky_stormfront_02 | |||||||
pd_snowville | 0 280 0 | -75 | 114 198 243 75 | 57 60 159 40 | 114 198 243 75 | 57 60 159 40 | 15 |
sky_trainyard_night_01 ![]() | |||||||
arena_lumberyard_event |
0 118 0 | -35 | 84 94 112 140 | 62 61 80 55 | -1 -1 -1 1 | -1 -1 -1 1 | 5 |
(HDR) sky_volcano_01 ![]() | |||||||
pl_precipice_event_final |
0 285 0 | -30 | 62 75 102 395 | 33 33 50 245 | -1 -1 -1 1 | -1 -1 -1 1 (3) | 4 |
(HDR) sky_well_02 ![]() | |||||||
pd_watergate | 0 57 0 | -15 | 247 187 121 400 | 155 165 192 250 | -1 -1 -1 1 | -1 -1 -1 1 | 1.5 |
Pyrovision Mode Replacement Sky List | |||||||
sky_rainbow_01 ![]() | |||||||
sky_badlands_pyroland_01 ![]() | |||||||
sky_pyroland_01 ![]() | |||||||
sky_pyroland_02 ![]() | |||||||
sky_pyroland_03 ![]() |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |