Team Fortress 2 Sky List: Difference between revisions
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Kestrelguy (talk | contribs) (added the remaining missing skies and alphabetized the whole list. (except day01_01 because it's an HL2 skybox and, I dunno, it felt right.) there may still be some environmental light settings to add.) |
Kestrelguy (talk | contribs) mNo edit summary |
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{{update|this list is incomplete, missing numerous Halloween maps.}} | {{update|this list is incomplete, missing numerous Halloween maps.}} | ||
These skyboxes are available to | These skyboxes are available to {{Tf2|4}} and mods utilizing its content. | ||
Some of these skies are [[HDR]] capable. | Some of these skies are [[HDR]] capable. | ||
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| 10 | | 10 | ||
|- | |- | ||
| | | koth_los_muertos <br /> | ||
| {{vec3|0|105|0}} | | {{vec3|0|105|0}} | ||
| -30 | | -30 | ||
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!colspan="8"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG|400px]] | !colspan="8"| sky_harvest_night_01 <br /> [[Image:Sky_harvest_night_01.JPG|400px]] | ||
|- | |- | ||
| | | koth_harvest_event <br /> | ||
| {{vec3|0|285|0}} | | {{vec3|0|285|0}} | ||
| -20 | | -20 | ||
Revision as of 21:43, 9 May 2022
This article or section needs to be updated to include current information regarding the subject because:
this list is incomplete, missing numerous Halloween maps.
Remember to check for any notes left by the tagger at this article's talk page.These skyboxes are available to
Team Fortress 2 and mods utilizing its content.
Some of these skies are HDR capable.
Custom Skyboxes
The following skyboxes are not included with the game and need to be downloaded separately.
| Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | Ideal HDR Brightness (Scale) | Ideal HDR Ambience (Scale) | Ideal Sun Spread Angle |
|---|---|---|---|---|---|---|---|
| sky_coastal_01 | |||||||
| koth_lazarus |
0 51 0 | -37 | 244 215 193 750 | 156 178 255 250 | -1 -1 -1 1 | -1 -1 -1 1 | .5 |
sky_frankenstorm_02
| |||||||
| pl_hasslecastle |
0 221 0 | -35 | 100 129 130 700 | 105 114 126 250 | -1 -1 -1 -1 | -1 -1 -1 -1 | 5 |
| (HDR) sky_halloween_night_02 | |||||||
| pl_pier |
0 280 0 | -60 | 201 209 220 45 | 90 69 101 20 | -1 -1 -1 1 | -1 -1 -1 1 | 0 |
| sky_invasion2fort_01 | |||||||
| ctf_2fort_invasion | 0 280 0 | -60 | 219 224 230 100 | 113 103 126 70 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
| sky_jungle_01 | |||||||
| pl_borneo | 0 30 0 | -55 | 150 169 199 800 | 150 169 199 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
| koth_brazil | 0 30 0 | -25 | 128 146 168 800 | 128 146 168 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
| sky_midnight_01 | |||||||
| koth_slasher |
0 131 0 | -35 | 149 164 181 190 | 79 94 128 90 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
| sky_midnight_02 | |||||||
| pd_monster_bash |
0 131 0 | -35 | 149 164 181 190 | 79 94 128 90 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
| sky_northpole_01 | |||||||
| pl_coal_event |
0 20 0 | -75 | 94 109 174 325 | 46 56 92 45 | -1 -1 -1 1 | -1 -1 -1 1 | 11 |
| sky_outpost_01 | |||||||
| pl_snowycoast |
0 300 0 | -65 | 61 72 90 275 | 34 38 55 175 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
| ctf_snowfall_final | 0 300 0 | -65 | 61 72 90 200 | 34 38 55 150 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
| sky_stormfront_02 | |||||||
| pd_snowville | 0 280 0 | -75 | 114 198 243 75 | 57 60 159 40 | 114 198 243 75 | 57 60 159 40 | 15 |
| sky_trainyard_night_01 | |||||||
| arena_lumberyard_event |
0 118 0 | -35 | 84 94 112 140 | 62 61 80 55 | -1 -1 -1 1 | -1 -1 -1 1 | 5 |
| (HDR) sky_volcano_01 | |||||||
| pl_precipice_event_final |
0 285 0 | -30 | 62 75 102 395 | 33 33 50 245 | -1 -1 -1 1 | -1 -1 -1 1 (3) | 4 |
| (HDR) sky_well_02 | |||||||
| pd_watergate | 0 57 0 | -15 | 247 187 121 400 | 155 165 192 250 | -1 -1 -1 1 | -1 -1 -1 1 | 1.5 |
| Pyrovision Mode Replacement Sky List | |||||||
| sky_rainbow_01 | |||||||
| sky_badlands_pyroland_01 | |||||||
| sky_pyroland_01 | |||||||
| sky_pyroland_02 | |||||||
| sky_pyroland_03 | |||||||
| Environment articles: | |
|---|---|
| Skies and environment maps | |
| Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |

