Template:BasicCSseriesWeapon: Difference between revisions
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(Used newer KV, I templates. Put Keyvalues and Inputs in a ScrollBox each.) |
(Added support to in-/exclude CS:S or CS:GO information.) |
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{{ | {{lang|Template:BasicCSseriesWeapon}} | ||
<onlyinclude> | <onlyinclude><includeonly><!-- | ||
== | |||
{{ScrollBox|bottom-border=1|color=#222|style=border:solid 1px; border-color:#444; padding:1em; width:85%| | -->== KeyValues == | ||
{{KV|only={{css}}|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. {{Not in FGD}}}} | {{ScrollBox | ||
{{KV|only={{csgo}}|Is this weapon allowed to be picked up?|intn=CanBePickedUp|boolean|Determines if players are able to pick up the weapon.}} | |title={{#ifeq: {{{css|1}}} |0| {{#ifeq:{{{csgo|1}}}|0||CS:GO}} | CS:S {{#ifeq:{{{csgo|1}}}|0||/ CS:GO}} }} Weapon | ||
{{KV BaseEntity|noscroll=1}} | |bottom-border=1 | ||
{{KV BaseAnimating|noscroll=1}} | |color=#222 | ||
|style=border:solid 1px; border-color:#444; padding:1em; width:85% | |||
| | |||
{{#ifeq:{{{css|1}}} |0|| {{KV|only={{css}}|ammo|integer|Amount of reserve ammo to be added. Fallback value is 0. {{Not in FGD}}}} }} | |||
{{#ifeq:{{{csgo|1}}}|0|| {{KV|only={{csgo}}|Is this weapon allowed to be picked up?|intn=CanBePickedUp|boolean|Determines if players are able to pick up the weapon.}} }} | |||
{{KV BaseEntity |noscroll=1|base={{#ifeq:{{{csgo|1}}}|0|1|}} }} | |||
{{KV BaseAnimating|noscroll=1|base={{#ifeq:{{{csgo|1}}}|0|1|}} }} | |||
}} | }} | ||
==Flags== | == Flags == | ||
* 1 : Start Constrained | * 1 : Start Constrained | ||
: Prevents the model from moving. | : Prevents the model from moving. | ||
==Inputs== | == Inputs == | ||
{{ScrollBox | |||
|title={{#ifeq: {{{css|1}}} |0| {{#ifeq:{{{csgo|1}}}|0||CS:GO}} | CS:S {{#ifeq:{{{csgo|1}}}|0||/ CS:GO}} }} Weapon | |||
|bottom-border=1 | |||
|color=#222 | |||
|style=border:solid 1px; border-color:#444; padding:1em; width:85% | |||
|<!-- | |||
{{ | -->{{#ifeq:{{{csgo|1}}}|0||<p> | ||
{{IO|only={{csgo}}|SetAmmoAmount|param=integer|Sets the primary ammo which is usually the number of bullets in the active magazine. Every value behaves like its [https://en.wikipedia.org/wiki/Congruence_(integers)#Congruence congruent] value in the range 0-255 in modulus 256 (e.g. -255 and 257 behave like 1 etc.). When set to 0, a player holding this weapon will reload automatically, if possible. Other values congruent to 0 (-256, 256, 512, ...) might cause undefined behavior. Values congruent to -1 (mod 256) make the ammo numbers disappear. If set to a value outside the weapon's clip size, reloading might deliver unexpected results. Grenades use the reserve ammo, not this.}} | {{IO|only={{csgo}}|SetAmmoAmount|param=integer|Sets the primary ammo which is usually the number of bullets in the active magazine. Every value behaves like its [https://en.wikipedia.org/wiki/Congruence_(integers)#Congruence congruent] value in the range 0-255 in modulus 256 (e.g. -255 and 257 behave like 1 etc.). When set to 0, a player holding this weapon will reload automatically, if possible. Other values congruent to 0 (-256, 256, 512, ...) might cause undefined behavior. Values congruent to -1 (mod 256) make the ammo numbers disappear. If set to a value outside the weapon's clip size, reloading might deliver unexpected results. Grenades use the reserve ammo, not this.}} | ||
{{IO|only={{csgo}}|SetReserveAmmoAmount|param=integer|Sets the reserve (secondary) ammo which is usually the number of bullets in reserve for reloading. Values that are greater than the weapon's reserve ammo limit are clamped to it (e.g. 90 for the [[weapon_ak47]]). Negative values make the ammo display disappear and reloading is impossible.}} | {{IO|only={{csgo}}|SetReserveAmmoAmount|param=integer|Sets the reserve (secondary) ammo which is usually the number of bullets in reserve for reloading. Values that are greater than the weapon's reserve ammo limit are clamped to it (e.g. 90 for the [[weapon_ak47]]). Negative values make the ammo display disappear and reloading is impossible.}} | ||
{{IO|only={{csgo}}|ToggleCanBePickedUp|param=boolean|Toggles whether the weapon can be picked up by players. Visually, nothing changes and there is no event if picking up fails. Hover texts like ''"[E] Swap for AK-47"'' remain in both cases.}} | {{IO|only={{csgo}}|ToggleCanBePickedUp|param=boolean|Toggles whether the weapon can be picked up by players. Visually, nothing changes and there is no event if picking up fails. Hover texts like ''"[E] Swap for AK-47"'' remain in both cases.}} | ||
{{I BaseEntity|noscroll=1}} | </p>}}<!-- | ||
{{I BaseAnimating| | |||
-->{{I BaseEntity|noscroll=1|base={{#ifeq:{{{csgo|1}}}|0|1|}} }} | |||
{{I BaseAnimating|noscroll=1|portal2={{{csgo|1}}}}} | |||
}} | }} | ||
==Outputs== | == Outputs == | ||
{{ | {{ScrollBox | ||
{{IO|OnPlayerUse|Fires when a player [[+use]]s this weapon {{PlAct}}. {{ | |noscroll=1 | ||
|title={{#ifeq: {{{css|1}}} |0| {{#ifeq:{{{csgo|1}}}|0||CS:GO}} | CS:S {{#ifeq:{{{csgo|1}}}|0||/ CS:GO}} }} Weapon | |||
|bottom-border=1 | |||
|color=#222 | |||
|style=border:solid 1px; border-color:#444; padding:1em; width:85% | |||
| | |||
{{IO|OnPlayerUse|Fires when a player [[+use]]s this weapon {{PlAct}}. {{#ifeq:{{{csgo|1}}}|0|| <br>{{csgo}} Does not fire if the weapon is picked up successfully.}} }} | |||
{{IO|OnPlayerPickup|Fires when a player picks this weapon up {{PlAct}}.}} | {{IO|OnPlayerPickup|Fires when a player picks this weapon up {{PlAct}}.}} | ||
{{IO|OnCacheInteraction|Fires on successful [[+use]] pickup and (rapidly) on player touch {{PlAct}}. {{ | {{IO|OnCacheInteraction|Fires on successful [[+use]] pickup and (rapidly) on player touch {{PlAct}}. {{#ifeq:{{{csgo|1}}}|0|| <br>{{csgo}} [[Non-FGD_features|Non-FGD]]. Does not fire if <code>CanBePickedUp</code> is false.}}}} | ||
{{IO|OnNPCPickup|Fires when an [[NPC]] picks up this weapon {{activator|NPC}}}}. {{ | {{IO|OnNPCPickup|Fires when an [[NPC]] picks up this weapon {{activator|NPC}}}}. {{#ifeq:{{{csgo|1}}}|0|| <br>{{csgo}} [[Non-FGD_features|Non-FGD]]. Bots are considered players, so this output has no functionality.}} | ||
{{O BaseEntity}} | {{O BaseEntity}} | ||
{{O BaseAnimating}} | {{O BaseAnimating}} | ||
}} | |||
{{#if: {{NAMESPACE}}|| | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Counter-Strike: Source Entities]] | {{#ifeq:{{{css|1}}}|0|| | ||
[[Category:Counter-Strike: Source Weapons]] | [[Category:Counter-Strike: Source Entities]] | ||
[[Category:Counter-Strike: Global Offensive Entities]] | [[Category:Counter-Strike: Source Weapons]] | ||
[[Category:Counter-Strike: Global Offensive Weapons]] | }} | ||
{{#ifeq:{{{csgo|1}}}|0|| | |||
[[Category:Counter-Strike: Global Offensive Entities]] | |||
[[Category:Counter-Strike: Global Offensive Weapons]] | |||
}} | |||
}} <!-- END #IF NAMESPACE --> | |||
</includeonly></onlyinclude> | </includeonly></onlyinclude> | ||
{{documentation}} |
Revision as of 22:48, 26 January 2022
The above documentation is transcluded from Template:BasicCSseriesWeapon/doc. (Edit | Page history)
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