Zh/Portal 2: Community Edition: Difference between revisions

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{{Game link|Portal 2: Community Edition}}是一个V社授权开发的{{Game link|Portal 2}}MOD。皆在为地图制作者和模组制作者提供有用的修改和补充 It's 它被设计用于作为自定义地图和其他传送门2模组的“开发平台”(类似于HL2模组圈的[[Mapbase]]),当然它也有自己的剧情关卡用于展示一些新功能。
{{Game link|Portal 2: Community Edition}}是一个V社授权开发的{{Game link|Portal 2}}MOD。皆在为地图制作者和模组制作者提供有用的修改和补充 It's 它被设计用于作为自定义地图和其他传送门2模组的“开发平台”(类似于HL2模组圈的[[Mapbase]]),当然它也有自己的剧情关卡用于展示一些新功能。


== Features ==
== 现有功能 ==


* 在[[Counter-Strike: Global Offensive|CS:GO]]的引擎分支基础上添加了传送门2的实体,包括该分支所有的新功能
* 在[[Counter-Strike: Global Offensive|CS:GO]]的引擎分支基础上添加了传送门2的实体,包括该分支所有的新功能
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* Vscript API扩展
* Vscript API扩展
* [[Physically Based Rendering|PBR]]着色器
* [[Physically Based Rendering|PBR]]着色器
* [[Parallax corrected cubemaps|视差修正反射贴图]]
* [[Parallax Corrected Cubemaps|视差修正反射贴图]]


== Media ==
== 媒体文件 ==


Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page].
P2CE的截图和视频可以在[https://store.steampowered.com/app/440000 Steam商店页面]上找到。


== Documentation ==
== 文档 ==


The P2CE wiki can be found [https://github.com/ChaosInitiative/Portal-2-Community-Edition/wiki here]. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.
P2CE Wiki可以在[https://github.com/ChaosInitiative/Portal-2-Community-Edition/wiki 这里]找到。它目前讲解了一些新的工具和实体,以及即将实现的VScript函数。(完成之后才会记录)


== Team ==
== 开发团队 ==


Portal 2: Community Edition is developed by [https://chaosinitiative.com/ Chaos Initiative].
传送门2:社区特供版是由[https://chaosinitiative.com/ Chaos Initiative]开发的


The team consists of:
开发组包括以下成员
<!-- Taken from the website -->
<!-- Taken from the website -->
* '''CitadelCore''' (project founder, infrastructure maintainer, core Chaos Engine maintainer)
* '''CitadelCore''' (项目创始人、基础代码维护者、Chaos Engine的核心维护者)
* '''JJl77''' (lead programmer, Linux port maintainer, core Chaos Engine maintainer)
* '''JJl77''' (首席程序员,Linux版维护者,Chaos Engine的核心维护者)
* '''Ossy Flawol''' (lead gameplay/campaign designer, mapper)
* '''Ossy Flawol''' (首席游戏/关卡设计师,地图制作者)
* '''EchoesForeAndAft''' (programmer, graphics programming)
* '''EchoesForeAndAft''' (程序员,图形学编程)
* '''blenderiste09''' (programmer, speedrun feature support, quality of life)
* '''blenderiste09''' (程序员、速通功能支持、)
* '''mlugg''' (programmer, Linux port developer, speedrun feature support)
* '''mlugg''' (程序员、Linux版开发者,速通功能支持)
* '''BonnyAnimations''' (animator, 3D artist)
* '''BonnyAnimations''' (动画师,3D美工)
* '''craftablescience''' (web developer, UI/UX designer, open source tools developer)
* '''craftablescience''' (网页设计者、UI/UX设计人员、开源工具开发人员)
* '''Mystical Λce''' (level designer, public relations)
* '''Mystical Λce''' (关卡设计师,公关代表)
* '''Permatemp''' (UI/UX designer)
* '''Permatemp''' (UI/UX设计人员)
* '''BenVlodgi''' (programmer)
* '''BenVlodgi''' (程序员)
* '''Luke18033''' (scripting support, GitHub moderator)
* '''Luke18033''' (脚本编写,Github页面维护者)
* '''ThePiGuy24''' (infrastructure support, systems administration)
* '''ThePiGuy24''' (基础设施支持、系统管理)
* '''_distrilul''' (GitHub moderator, Discord community manager)
* '''_distrilul''' (Github页面维护者,Discord社区管理员)


== See also ==
== 另见 ==


* [[Portal 2]]
* [[Portal 2|传送门2]]
* [[Mapbase]], a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source)
* [[Mapbase]],另一个类似的HL2项目(由一个完全独立的团队开发,没有授权;开源)
* [[List Of Portal 2: Community Edition Entities]]
* [[List Of Portal 2: Community Edition Entities|传送门2:社区特供版实体列表]]


== External links ==
== 外部链接 ==


* [https://portal2communityedition.com Official site]
* [https://portal2communityedition.com 官网]
* [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Issue tracker]
* [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Bug追踪]
* [https://discord.gg/NcHSmgb Discord server]
* [https://discord.gg/NcHSmgb Discord服务器]

Revision as of 19:11, 24 December 2021


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这款 Portal 2 模组正处于测试

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简介

Template:Game link是一个V社授权开发的Template:Game linkMOD。皆在为地图制作者和模组制作者提供有用的修改和补充 It's 它被设计用于作为自定义地图和其他传送门2模组的“开发平台”(类似于HL2模组圈的Mapbase),当然它也有自己的剧情关卡用于展示一些新功能。

现有功能

  • CS:GO的引擎分支基础上添加了传送门2的实体,包括该分支所有的新功能
  • 默认集成TeamSpen's Hammer Addons
  • 重新启用了引擎工具
  • 添加了投射纹理的数量限制
  • 附带体积光效果的投射纹理
  • 对原版测试元素实体的增强,例如允许设置激光的颜色
  • 复原了凝胶枪,粘滞凝胶以及薛定谔的方块
  • 重新启用了梯子

计划要实现的功能

媒体文件

P2CE的截图和视频可以在Steam商店页面上找到。

文档

P2CE Wiki可以在这里找到。它目前讲解了一些新的工具和实体,以及即将实现的VScript函数。(完成之后才会记录)

开发团队

传送门2:社区特供版是由Chaos Initiative开发的

开发组包括以下成员

  • CitadelCore (项目创始人、基础代码维护者、Chaos Engine的核心维护者)
  • JJl77 (首席程序员,Linux版维护者,Chaos Engine的核心维护者)
  • Ossy Flawol (首席游戏/关卡设计师,地图制作者)
  • EchoesForeAndAft (程序员,图形学编程)
  • blenderiste09 (程序员、速通功能支持、)
  • mlugg (程序员、Linux版开发者,速通功能支持)
  • BonnyAnimations (动画师,3D美工)
  • craftablescience (网页设计者、UI/UX设计人员、开源工具开发人员)
  • Mystical Λce (关卡设计师,公关代表)
  • Permatemp (UI/UX设计人员)
  • BenVlodgi (程序员)
  • Luke18033 (脚本编写,Github页面维护者)
  • ThePiGuy24 (基础设施支持、系统管理)
  • _distrilul (Github页面维护者,Discord社区管理员)

另见

外部链接