Infodecal: Difference between revisions
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Note:Naming this entity will make it count towards the Entity limit and make it more expensive, similar to a light entity.
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Kestrelguy (talk | contribs) m (added language bar. also some formatting.) |
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{{lang|Infodecal}} | |||
[[Image:Infodecal.jpg|thumb|right|300px|Infodecal with Cubemap decaltexture]] | [[Image:Infodecal.jpg|thumb|right|300px|Infodecal with Cubemap decaltexture]] | ||
{{base point|infodecal}} It is used to place a [[decal]] in a map. | {{base point|infodecal}} It is used to place a [[decal]] in a map. | ||
==Entity | ==Entity Description== | ||
It is the entity created when the [[Hammer Decal Tool|Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In | It is the entity created when the [[Hammer Decal Tool|Decal tool]] is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In {{hl|2}}, these textures were indicated with a <nowiki>{</nowiki>, while in {{hl2|2}}, they are placed in the <code>decals/</code> texture folder. When needed, an [[info overlay | overlay]] can be used for more control over the applied texture. For example, an <code>infodecal</code> cannot be applied to a displacement, resized, or rotated, while an overlay can; however, overlays cannot be applied dynamically. | ||
{{note|Naming this entity will make it count towards the [[Entity limit]] and make it more expensive, similar to a | {{note|Naming this entity will make it count towards the [[Entity limit]] and make it more expensive, similar to a {{ent|light}} entity.}} | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|texture|intn=texture|decal|The image to apply as a decal.}} | {{KV|texture|intn=texture|decal|The image to apply as a decal.}} | ||
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* [[Decals|Creating Decals]] | * [[Decals|Creating Decals]] | ||
* [[Hammer Decal Tool]] and [[Hammer Overlay Tool]] | * [[Hammer Decal Tool]] and [[Hammer Overlay Tool]] | ||
* | * {{ent|info_overlay}} | ||
* {{ent|info_projecteddecal}} |
Revision as of 15:18, 27 April 2022


Template:Base point It is used to place a decal in a map.
Entity Description
It is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life, these textures were indicated with a {, while in
Half-Life 2, they are placed in the
decals/
texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal
cannot be applied to a displacement, resized, or rotated, while an overlay can; however, overlays cannot be applied dynamically.

Keyvalues
- texture (texture) <decal>
- The image to apply as a decal.
- Low Priority (can be replaced) (LowPriority) <boolean>
- If true, allows the decal to be removed to accommodate newly-placed decals. Default behavior is false (high priority), meaning it is always present.
- Apply Entity (ApplyEntity) <targetname> (in all games since
)
- An optional entity to apply the decal to. If this is empty, the decal will locate the entity by tracing.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Force the decal to apply itself to the world.