Source 2: Difference between revisions

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(removal of several legacy technologies (https://www.dota2.com/newsentry/4941001585191168071))
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{{GameHierarchy}}
{{GameHierarchy}}


'''Source 2''' is a 3D video game engine in development by [[Valve]] as a successor to [[Source]].
{{Game name|source2|name=Source 2}} is a 3D video game engine in development by [[Valve]] as a successor to {{Game name|source|name=Source}}.
It is used in [[Dota 2]], [[Artifact]], [[Dota Underlords]], parts of [[The Lab]], [[SteamVR Home]], [[Half-Life: Alyx]] and in [https://sbox.facepunch.com/ S&Box]. Elements of Source 2 are present in [[Counter-Strike: Global Offensive]], such as Panorama UI.  
It is used in {{game name|dota2|name=Dota 2}}, {{Game name|Artifact|name=Artifact}}, {{game name|underlords|name=Dota Underlords}}, parts of [[The Lab]], {{Game name|VRHome|name=SteamVR Home}}, {{game name|HL:A|name=Half-Life: Alyx}}, and {{game name|s&box|name=S&box}}. Elements of Source 2 are present in {{Game name|csgo|name=Counter-Strike: Global Offensive}}, such as Panorama UI.  


Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into Dota 2 on June 17th 2015.  
Source 2 was first made public with the [[Dota 2 Workshop Tools]] Alpha in August 6th 2014 and formally announced by [[Valve]] in March of 2015 at the [[wikipedia: Game Developers Conference|Game Developers Conference]]. It was then implemented into Dota 2 on June 17th 2015.  
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*{{Game link | Dota Underlords}} (2019)
*{{Game link | Dota Underlords}} (2019)
*{{Game link | Half-Life: Alyx}} (2020)
*{{Game link | Half-Life: Alyx}} (2020)
*[[File:Sbox.png]] [https://sbox.facepunch.com/ S&Box] (2021)
*{{Game link | S&box}}  (2021)


==Tools==
==Tools==

Revision as of 20:58, 28 November 2021

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Note.pngNote:This page is not a stub but could use some more detail.

id Tech 2 id Tech 2GoldSrc GoldSrcSource SourceSource 2 Source 2

Template:Game name is a 3D video game engine in development by Valve as a successor to Template:Game name. It is used in Template:Game name, Template:Game name, Template:Game name, parts of The Lab, Template:Game name, Template:Game name, and Template:Game name. Elements of Source 2 are present in Template:Game name, such as Panorama UI.

Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. It was then implemented into Dota 2 on June 17th 2015. Valve has announced that Source 2 will be released to the public for free, and will only take money should it be used for commercial products.

The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering.

Allegedly Valve is currently working on two games with the Source 2 engine.

Support for 32-bit, OpenGL, DirectX 9, XAudio, and macOS versions below 10.14 were removed in 2021.

Features

  • Integrated asset management via the Asset System.
  • New engine-integrated authoring tools, rebuilt from the ground up.
  • Completely rebuilt Hammer level editor, featuring modern polygon mesh editing tools.
  • Support for both forward and deferred rendering pipelines.
  • 64-bit Support
  • Lower latency and more responsive input.
  • Improved audio and voice processing.
  • Makes use of the Vulkan 3D Graphics and Computing API.
  • Native OpenGL support on all platforms.
  • New in-house physics engine, Rubikon. Includes support for Cloth Simulation.
  • Physically based rendering support.
  • Support for the Steam Audio sound system.
  • Enhanced Panorama GUI, designed to be more user friendly.
  • Native DirectX 11® and Vulkan support.

Products using Source 2

Tools

See also