CSS/Animated Clouds: Difference between revisions

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* <code>models/props/de_tides/clouds.mdl</code>
* <code>models/props/de_tides/clouds.mdl</code>
* <code>models/props/de_port/clouds.mdl</code>
* <code>models/props/de_port/clouds.mdl</code>
 
=== Copying these models to another Source game ===
#So if you want these clouds in a [[Half-Life 2]] map, download [[GCFScape]].
See [[Mod Content Usage]]
#Start GCFScape and open <code>Counter Strike Source Shared.gcf</code>.
#Start [[GCFScape]] and open <code>Counter Strike Source Shared.gcf</code>.
#Navigate to <code>models/props/cs_office</code> and extract all clouds files you find.
#Navigate to <code>models/props/cs_office</code> and extract all clouds files you find.
#Navigate to <code>materials/models/props/cs_office</code> and extract all clouds files you find.
#Navigate to <code>materials/models/props/cs_office</code> and extract all clouds files you find.

Revision as of 23:24, 14 February 2006

Finding The Model

Moving Clouds are a simple prop_dynamic away

Some models available in CS:S are:

  • models/props/cs_office/clouds.mdl
  • models/props/de_tides/clouds.mdl
  • models/props/de_port/clouds.mdl

Copying these models to another Source game

See Mod Content Usage

  1. Start GCFScape and open Counter Strike Source Shared.gcf.
  2. Navigate to models/props/cs_office and extract all clouds files you find.
  3. Navigate to materials/models/props/cs_office and extract all clouds files you find.
  4. Place the models in models/props/cs_office in Half-Life 2/hl2 folder and place the materials in materials/models/props/cs_office
  5. Restart Hammer and you will find the model in the list

Placing The Model

  1. Make a 3D skybox
  2. Place the model in the map as a prop_dynamic
  3. Put the prop_dynamic by the center of your sky_camera in the skybox.
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine