Func orator: Difference between revisions

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m (Added Template:Lang)
(-added class hierarchy, cleanup)
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{{lang|Func orator}}
{{lang|Func orator}}
 
{{CD|CFlexExpresser}}
{{l4d series point|func_orator}}
{{l4d series point|func_orator}} It's a very simple model entity that has animations and response rules.
 
== Entity description ==
A very simple model entity that has animations and response rules.


== Keyvalues ==
== Keyvalues ==
{{KV|Max Followup Dist|intn=maxThenAnyDispatchDist|float|A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.}}
{{KV|Max Followup Dist|intn=maxThenAnyDispatchDist|float|A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV RenderFxChoices}}
{{KV RenderFields}}
{{KV Studiomodel}}


== Flags ==
== Flags ==
* 1 : Not Solid
{{fl|1|Not Solid}}


== Inputs ==
== Inputs ==
{{IO|SpeakResponseConcept|Speak the specified response concept|param=string}}
{{IO|SpeakResponseConcept|Speak the specified response concept|param=string}}
{{I Targetname}}
{{I Parentname}}
{{I RenderFields}}
{{I Studiomodel}}
== Outputs ==
{{O Targetname}}
{{O Studiomodel}}

Revision as of 15:31, 12 November 2022

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C++ Class hierarchy
CFlexExpresser
CFlexExpresserShim
CFlexCycler
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:L4d series point It's a very simple model entity that has animations and response rules.

Keyvalues

Max Followup Dist (maxThenAnyDispatchDist) <float>
A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Not Solid : [1]

Inputs

SpeakResponseConcept <stringRedirectInput/string>
Speak the specified response concept