Func croc: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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==Inputs== | ==Inputs== | ||
{{I BaseAnimating}} | {{I BaseAnimating}} | ||
{{I Trigger|base=1}} | {{I Trigger|base=1}} | ||
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{{IO|OnEatBlue|Fired when the entity consumes a player on the BLU team.}} | {{IO|OnEatBlue|Fired when the entity consumes a player on the BLU team.}} | ||
{{O BaseAnimating}} | {{O BaseAnimating}} | ||
{{O Trigger|base=1}} | {{O Trigger|base=1}} |
Revision as of 05:36, 5 October 2021
Entity Description
This entity is a variant of trigger_hurt that has crocodiles.
Keyvalues
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD

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Inputs

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Outputs
- OnEat
- Fired when the entity consumes a player.
- OnEatRed
- Fired when the entity consumes a player on the RED team.
- OnEatBlue
- Fired when the entity consumes a player on the BLU team.

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