$alpha: Difference between revisions
		
		
		
		
		
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| m (The "A" was used for catalog) | mNo edit summary | ||
| Line 13: | Line 13: | ||
| *<code>[[$distancealpha]]</code> | *<code>[[$distancealpha]]</code> | ||
| *<code>[[$vertexalpha]]</code> | *<code>[[$vertexalpha]]</code> | ||
| [[Category:List of Shader Parameters|A]] | [[Category:List of Shader Parameters|A]] | ||
| [[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 22:35, 6 June 2021
Scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.
If any material on a brush has $alpha, the brush will stop affecting VVIS and become entirely transparent to NPCs from every angle.
This may be used with $translucent.
Syntax
$alpha <normal>

























