Tf logic robot destruction: Difference between revisions
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{{ | {{Entity|tf_logic_robot_destruction|type=e0|game = Team Fortress 2}} | ||
== Entity description == | == Entity description == |
Revision as of 09:19, 16 February 2023
Entity description
The master control entity for the robot destruction game mode. It is the base entity used by Tf logic player destruction.
Keyvalues
- max_robots ([todo internal name (i)]) <integer>
- The maximum number of robots active at the same time
- score_interval ([todo internal name (i)]) <float>
- How often a robot should score a point while hacking
Inputs
Outputs
- OnBlueFirstFlagStolen
- Sent when blue's first flag gets stolen.
- OnBlueFlagStolen
- Sent when a flag gets stolen from blue.
- OnBlueHasPoints
- Sent when Blue goes from 0 to any points
- OnBlueHitMaxPoints
- Sent when Blue hits the max points.
- OnBlueLeaveMaxPoints
- Sent when blue goes from max points to fewer.
- OnBlueHitZeroPoints
- Sent when Blue hits 0 points.
- OnBlueLastFlagReturned
- Sent when blue's last stolen flag gets returned.
- OnBlueFinalePeriodEnd
- Sent when the blue finale period ends.
- OnRedFirstFlagStolen
- Sent when red's first flag gets stolen.
- OnRedFlagStolen
- Sent when a flag gets stolen from red.
- OnRedHasPoints
- Sent when Red goes from 0 to any points
- OnRedHitMaxPoints
- Sent when Red hits the max points.
- OnRedLeaveMaxPoints
- Sent when red goes from max points to fewer.
- OnRedHitZeroPoints
- Sent when red hits 0 points.
- OnRedLastFlagReturned
- Sent when red's last stolen flag gets returned.
- OnRedFinalePeriodEnd
- Sent when the blue finale period ends.
See Also
- item_bonuspack - A Power Core dropped by the Robot Destruction robots.
- tf_robot_destruction_spawn_group - Control a group of robot spawns and their hud elements. Use in conjunction with the below.
- tf_robot_destruction_robot_spawn - Robot Spawn point for its respective spawn group. Use in conjunction with the above.