Infodecal: Difference between revisions
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Note:Naming this entity will make it count towards the Entity limit and make it more expensive, similar to a light entity.
Note:Some games, infodecals not exist anymore after map is loaded. Naming this entity on Hammer editor also stop showing decal
(ApplyEntity appears to have been added in L4D and is missing from future branches' FGDs, but it still seems to be implemented) |
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{{note|Naming this entity will make it count towards the [[Entity limit]] and make it more expensive, similar to a [[light]] entity.}} | {{note|Naming this entity will make it count towards the [[Entity limit]] and make it more expensive, similar to a [[light]] entity.}} | ||
{{note|Some games, infodecals not exist anymore after map is loaded. Naming this entity on Hammer editor also stop showing decal}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|texture|intn=texture|decal|The image to apply as a decal.}} | {{KV|texture|intn=texture|decal|The image to apply as a decal.}} |
Revision as of 14:34, 30 October 2021
Template:Base point It is used to place a decal in a map.
Entity description
It is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement, resized or rotated, while an overlay can.


Keyvalues
- texture (texture) <decal>
- The image to apply as a decal.
- Low Priority (can be replaced) (LowPriority) <boolean>
- If true, allows the decal to be removed to accommodate newly-placed decals. Default behavior is false (high priority), meaning it is always present.
- Apply Entity (ApplyEntity) <targetname> (in all games since
)
- An optional entity to apply the decal to. If this is empty, the decal will locate the entity by tracing.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Force the decal to apply itself to the world.