Counter-Strike: Global Offensive/Game Modes/Danger Zone: Difference between revisions
Jump to navigation
Jump to search
Warning: For a map to function correctly, it needs to have a dz_ prefix, with game_mode set to 0 and game_type set to 6.
Note:Valve has released no documentation about this game mode and everything is researched by players.
Note:How to set up this entity correctly is documented on page dedicated to this entity. Quick Link
Warning:Placing these manually in Hammer can lead to undesirable effects!
Note: A vmt is not needed.
Note: The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with the world.
m (readded spaces accidentally removed earlier) |
CloneT1019 (talk | contribs) m (Minor grammatical adjustments.) |
||
Line 4: | Line 4: | ||
'''Danger Zone''' is a fast-paced battle royale game mode built on {{csgo}} <i>Counter-Strike: Global Offensive</i>'s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play. | '''Danger Zone''' is a fast-paced battle royale game mode built on {{csgo}} <i>Counter-Strike: Global Offensive</i>'s tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play. | ||
{{Warning| For | {{Warning| For a map to function correctly, it needs to have a '''dz_''' prefix, with '''game_mode''' set to '''0''' and '''game_type''' set to '''6'''.}} | ||
{{note|Valve has released no documentation about this game mode and everything is researched by players.}} | {{note|Valve has released no documentation about this game mode and everything is researched by players.}} | ||
Line 21: | Line 21: | ||
: Point entity to specify location where gas canisters should launch from. | : Point entity to specify location where gas canisters should launch from. | ||
* '''[[info_map_region]]''' | * '''[[info_map_region]]''' | ||
: Point entity for setting the name of a map region | : Point entity for setting the name of a map region to display. | ||
* '''[[point_dz_dronegun]]''' | * '''[[point_dz_dronegun]]''' | ||
: Point entity for spawning drone guns. | : Point entity for spawning drone guns. | ||
* '''[[point_dz_parachute]]''' | * '''[[point_dz_parachute]]''' | ||
: Point entity for spawning | : Point entity for spawning a parachute upgrade. | ||
* '''[[func_hostage_rescue]]''' | * '''[[func_hostage_rescue]]''' | ||
: A trigger volume for hostage rescue zone. | : A trigger volume for hostage rescue zone. | ||
* '''[[func_tablet_blocker]]''' | * '''[[func_tablet_blocker]]''' | ||
: A trigger volume that disables Tablets | : A trigger volume that disables Tablets when players are inside of it. | ||
* '''[[game_survival_logic]]''' | * '''[[game_survival_logic]]''' | ||
: An entity that will fire outputs when events happen during Survival Mode. For example playing [[ambient_generic]] after missiles launch. | : An entity that will fire outputs when events happen during Survival Mode. For example playing [[ambient_generic]] after missiles launch. | ||
:{{note|This entity is not | :{{note|This entity is not required for the map to work.}} | ||
* '''[[trigger_survival_playarea]]''' | * '''[[trigger_survival_playarea]]''' | ||
: A trigger volume that defines the bounds of the survival play area. | : A trigger volume that defines the bounds of the survival play area. | ||
Line 75: | Line 75: | ||
== Limiting area where players can deploy == | == Limiting area where players can deploy == | ||
[[File:dz_blacksite_spawnmask.png|thumb|Spawnmask texture used for Blacksite]] | [[File:dz_blacksite_spawnmask.png|thumb|Spawnmask texture used for Blacksite]] | ||
This is controlled by a '''png''' that needs to be located in '''csgo/maps/''' with name format '''dz_''mapname''_spawnmask'''. It should represent overview of the map, black filled areas block deploy points. | This is controlled by a '''png''' that needs to be located in '''csgo/maps/''' with name format '''dz_''mapname''_spawnmask'''. It should represent an overview of the map, where black filled areas block deploy points. | ||
Line 98: | Line 94: | ||
This is controlled by a '''[[vtf]]''' texture that needs to be located in '''csgo/materials/models/weapons/v_models/tablet/''' with name format '''tablet_radar_dz_''mapname''''' | This is controlled by a '''[[vtf]]''' texture that needs to be located in '''csgo/materials/models/weapons/v_models/tablet/''' with name format '''tablet_radar_dz_''mapname''''' | ||
{{note| A [[vmt]] is '''not''' needed.}} | {{note| A [[vmt]] is '''not''' needed.}} | ||
{{note| The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with world.}} | {{note| The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with the world.}} | ||
:{{TODO| Figure out how to | :{{TODO| Figure out how to get tablet overview lined up with actual map.}} | ||
Revision as of 23:56, 4 July 2019
Danger Zone is a fast-paced battle royale game mode built on Counter-Strike: Global Offensive's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.


Basic requirements for a DZ map
- See dedicated page of this entity for more information.
Warning:This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying.
- These should be scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.
Warning:Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.
Fundamental Entities
- Point entity to specify location where gas canisters should launch from.
- Point entity for setting the name of a map region to display.
- Point entity for spawning drone guns.
- Point entity for spawning a parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets when players are inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not required for the map to work.
- A trigger volume that defines the bounds of the survival play area.
- Point entity that acts samely to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door that requires money to unlock.

- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified below.
Entities spawned by point_dz_weaponspawn

- Safe with money.
- Parachute backpack.
- Tablet upgrade that shows next safe zone.
- Tablet upgrade that shows drones and their trace.
- Tablet upgrade that improves zone precision.
- Contract to kill a player that will reward $500.
- Armor and Helmet.
- Bag with money.
- Metal crate with SMG weapons.
- Can be various crates, utility, explosives, pistols, melees.
- Ammo box.
- Stack of banknotes.
- Drone turret.
- A hostage.
Limiting area where players can deploy
This is controlled by a png that needs to be located in csgo/maps/ with name format dz_mapname_spawnmask. It should represent an overview of the map, where black filled areas block deploy points.
Adding overview image for tablet
This is controlled by a vtf texture that needs to be located in csgo/materials/models/weapons/v_models/tablet/ with name format tablet_radar_dz_mapname


- Todo: Figure out how to get tablet overview lined up with actual map.
Adding overview image for deployment selection
This is controlled by a png that needs to be located in csgo/materials/panorama/images/survival/spawnselect/ with name format map_dz_mapname.