Counter-Strike: Global Offensive/Game Modes/Danger Zone: Difference between revisions
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Warning: For proper map functionality, map needs to have dz_ prefix and game_mode set to 0 and game_type set to 6.
Note:Valve has released no documentation about this game mode and everything is researched by players.
Note:How to set up this entity correctly is documented on page dedicated to this entity. Quick Link
Warning:Placing these manually in Hammer can lead to undesirable effects!
Note: A vmt is not needed.
Note: The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with world.
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[[File:dz_blacksite_spawnmask.png|thumb|Spawnmask texture used for Blacksite]] | [[File:dz_blacksite_spawnmask.png|thumb|Spawnmask texture used for Blacksite]] | ||
This is controlled by a '''png''' that needs to be located in '''csgo/maps/''' with name format '''dz_''mapname''_spawnmask'''. It should represent overview of the map, black filled areas block deploy points. | This is controlled by a '''png''' that needs to be located in '''csgo/maps/''' with name format '''dz_''mapname''_spawnmask'''. It should represent overview of the map, black filled areas block deploy points. | ||
== Adding overview image for tablet == | == Adding overview image for tablet == | ||
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{{note| The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with world.}} | {{note| The tablet overview image is not same as map overview image, it needs to be roughly 30%(?) smaller in order to line up with world.}} | ||
:{{TODO| Figure out how to make tablet overview to line up with actual map.}} | :{{TODO| Figure out how to make tablet overview to line up with actual map.}} | ||
== Adding overview image for deployment selection == | == Adding overview image for deployment selection == | ||
[[File:map_dz_blacksite.png|thumb|Deployment overview image of Blacksite]] | [[File:map_dz_blacksite.png|thumb|Deployment overview image of Blacksite]] | ||
This is controlled by a '''png''' that needs to be located in '''csgo/materials/panorama/images/survival/spawnselect/''' with name format '''map_dz_''mapname'''''. | This is controlled by a '''png''' that needs to be located in '''csgo/materials/panorama/images/survival/spawnselect/''' with name format '''map_dz_''mapname'''''. | ||
== Prefabs == | == Prefabs == |
Revision as of 11:22, 13 May 2019
Danger Zone is a fast-paced battle royale game mode built on Counter-Strike: Global Offensive's tactical gameplay where players use their wits, skill, and resources to fight to the finish. Featuring solo or team play.


Basic requirements for a DZ map
- See dedicated page of this entity for more information.
Warning:This brush needs to be at least 13440x13440 units big, if not the game will crash upon deploying.
- These should be scattered around the map, there needs to be some distance between these otherwise they might fail to spawn.
Warning:Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.
Fundamental Entities
- Point entity to specify location where gas canisters should launch from.
- Point entity for setting the name of a map region for display.
- Point entity for spawning drone guns.
- Point entity for spawning Parachute upgrade.
- A trigger volume for hostage rescue zone.
- A trigger volume that disables Tablets for players inside of it.
- An entity that will fire outputs when events happen during Survival Mode. For example playing ambient_generic after missiles launch.
Note:This entity is not needed for map to work.
- A trigger volume that defines the bounds of the survival play area.
- Point entity that acts samely to prop_door_rotating, but can be locked and set up with prop_counter and point_dz_weaponspawn to create a door that requires money to unlock.

- Point entity that acts as spawn point for various survival entities.
Note:What kind of entities this creates is specified below.
Entities spawned by point_dz_weaponspawn

- Safe with money.
- Parachute backpack.
- Tablet upgrade that shows next safe zone.
- Tablet upgrade that shows drones and their trace.
- Tablet upgrade that improves zone precision.
- Contract to kill a player that will reward $500.
- Armor and Helmet.
- Bag with money.
- Metal crate with SMG weapons.
- Can be various crates, utility, explosives, pistols, melees.
- Ammo box.
- Stack of banknotes.
- Drone turret.
- A hostage.
Limiting area where players can deploy
This is controlled by a png that needs to be located in csgo/maps/ with name format dz_mapname_spawnmask. It should represent overview of the map, black filled areas block deploy points.
Adding overview image for tablet
This is controlled by a vtf texture that needs to be located in csgo/materials/models/weapons/v_models/tablet/ with name format tablet_radar_dz_mapname


- Todo: Figure out how to make tablet overview to line up with actual map.
Adding overview image for deployment selection
This is controlled by a png that needs to be located in csgo/materials/panorama/images/survival/spawnselect/ with name format map_dz_mapname.