Point dz weaponspawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Otherlang -> Lang. Enlarged image. Removed redundant Info section. Put entities in a table and sorted it. Added hostage_entity.)
Line 1: Line 1:
{{otherlang2|title=point_dz_weaponspawn|ru=point_dz_weaponspawn:ru}}
{{lang|point_dz_weaponspawn}}
{{csgo point|point_dz_weaponspawn}} {{DZupdate}}
[[File: Point_dz_weaponspawn.jpg | 400px | thumb | right | point_dz_weaponspawn]]
[[File: Point_dz_weaponspawn.jpg | 200px | thumb | right | point_dz_weaponspawn]]
{{csgo point|point_dz_weaponspawn}}
 
{{DZupdate}}
== Info ==
 
'''Type:''' '' Entity ''
 
'''Mode:''' ''[http://www.counter-strike.net/dangerzone Danger Zone]''
 
'''Global entity:''' ''no''
 
'''Date added:''' '' Added along with the update [http://www.counter-strike.net/dangerzone Danger Zone] (2018.12.06) ''


== Entity Description ==
== Entity Description ==
Line 17: Line 8:


== Entities spawned by [[point_dz_weaponspawn]] ==
== Entities spawned by [[point_dz_weaponspawn]] ==
* '''[[func_survival_c4_target]]'''
{| class="wikitable"
: Safe with money.
! Entity
* '''[[prop_weapon_upgrade_chute]]'''
! Brief Description
: Parachute backpack.
|-
* '''[[prop_weapon_upgrade_tablet_zoneintel]]'''
| '''[[dronegun]]'''
: Tablet upgrade that shows next safe zone.
| Drone turret.
* '''[[prop_weapon_upgrade_tablet_droneintel]]'''
|-
: Tablet upgrade that shows drones and their trace.
| '''[[func_survival_c4_target]]'''
* '''[[prop_weapon_upgrade_tablet_highres]]'''
| Safe with money.
: Tablet upgrade that improves zone precision.
|-
* '''[[prop_weapon_upgrade_contractkill]]'''
| '''[[hostage_entity]]'''
: Contract to kill a player that will reward $500.
| A hostage.
* '''[[prop_weapon_upgrade_armor_helmet]]'''
|-
: Armor and Helmet.
| '''[[item_cash]]'''
* '''[[prop_money_crate]]'''
| Stack of banknotes.
: Bag with money.  
|-
* '''[[prop_metal_crate]]'''
| '''[[prop_ammo_box_generic]]'''
: Metal crate with SMG weapons.
| Ammo box.
* '''[[prop_loot_crate]]'''
|-
: Can be various crates, utility, explosives, pistols, melees.
| '''[[prop_loot_crate]]'''
* '''[[prop_ammo_box_generic]]'''
| Can be various crates, utility, explosives, pistols, melees.
: Ammo box.
|-
* '''[[item_cash]]'''
| '''[[prop_metal_crate]]'''
: Stack of banknotes.
| Metal crate with SMG weapons.
* '''[[dronegun]]'''
|-
: Drone turret.
| '''[[prop_money_crate]]'''
* '''[[weapon_flashbang]]'''
| Bag with money.  
: Flash grenade.
|-
* '''[[weapon_molotov]]'''
| '''[[prop_weapon_upgrade_armor_helmet]]'''
: Molotov coctail.
| Armor and Helmet.
* '''[[weapon_decoy]]'''
|-
: Decoy grenade.
| '''[[prop_weapon_upgrade_chute]]'''
* '''[[weapon_smokegrenade]]'''
| Parachute backpack.
: Smoke grenade.
|-
* '''[[weapon_knife]]'''
| '''[[prop_weapon_upgrade_contractkill]]'''
: Knife.
| Contract to kill a player that will reward $500.
|-
| '''[[prop_weapon_upgrade_tablet_droneintel]]'''
| Tablet upgrade that shows drones and their trace.
|-
| '''[[prop_weapon_upgrade_tablet_highres]]'''
| Tablet upgrade that improves zone precision.
|-
| '''[[prop_weapon_upgrade_tablet_zoneintel]]'''
| Tablet upgrade that shows the next safe zone.
|-
| '''[[weapon_decoy]]'''
| Decoy grenade.
|-
| '''[[weapon_flashbang]]'''
| Flash grenade.
|-
| '''[[weapon_knife]]'''
| Knife.
|-
| '''[[weapon_molotov]]'''
| Molotov cocktail.
|-
| '''[[weapon_smokegrenade]]'''
| Smoke grenade.
|}


== Keyvalues ==  
== Keyvalues ==  
Line 67: Line 83:
: A melee weapon/crate will spawn instead.
: A melee weapon/crate will spawn instead.
*<code>tagBehindSteelDoor 1</code>
*<code>tagBehindSteelDoor 1</code>
: Used when combined with [[dz_door]], more info about that here: [[dz_door#Setting up Security Doors for Danger Zone|Quick Link]]
: Used when combined with [[dz_door]], more info about that [[dz_door#Setting up Security Doors for Danger Zone|here]].
*<code>tagOnRooftop 1</code>
*<code>tagOnRooftop 1</code>
{{todo|What does this do in game?}}
{{todo|What does this do in game?}}

Revision as of 11:49, 21 September 2021

English (en)Русский (ru)Translate (Translate)
point_dz_weaponspawn

point_dz_weaponspawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's one of many new entities added with the CS:GO Danger Zone Danger Zone update.

Entity Description

Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.

Entities spawned by point_dz_weaponspawn

Entity Brief Description
dronegun Drone turret.
func_survival_c4_target Safe with money.
hostage_entity A hostage.
item_cash Stack of banknotes.
prop_ammo_box_generic Ammo box.
prop_loot_crate Can be various crates, utility, explosives, pistols, melees.
prop_metal_crate Metal crate with SMG weapons.
prop_money_crate Bag with money.
prop_weapon_upgrade_armor_helmet Armor and Helmet.
prop_weapon_upgrade_chute Parachute backpack.
prop_weapon_upgrade_contractkill Contract to kill a player that will reward $500.
prop_weapon_upgrade_tablet_droneintel Tablet upgrade that shows drones and their trace.
prop_weapon_upgrade_tablet_highres Tablet upgrade that improves zone precision.
prop_weapon_upgrade_tablet_zoneintel Tablet upgrade that shows the next safe zone.
weapon_decoy Decoy grenade.
weapon_flashbang Flash grenade.
weapon_knife Knife.
weapon_molotov Molotov cocktail.
weapon_smokegrenade Smoke grenade.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
Group ID ([todo internal name (i)]) <integer>
When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
Default Weight ([todo internal name (i)]) <integer>
Weight used to distribute item.
Door Name ([todo internal name (i)]) <targetname>
This point is behind a specific door.
Non !FGD keyvalues:
  • tagPreferLooseItem 1
A loose item will spawn instead of a crate.
  • tagPreferMelee 1
A melee weapon/crate will spawn instead.
  • tagBehindSteelDoor 1
Used when combined with dz_door, more info about that here.
  • tagOnRooftop 1
Todo: What does this do in game?