Point dz weaponspawn: Difference between revisions
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(Otherlang -> Lang. Enlarged image. Removed redundant Info section. Put entities in a table and sorted it. Added hostage_entity.) |
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{{ | {{lang|point_dz_weaponspawn}} | ||
[[File: Point_dz_weaponspawn.jpg | 400px | thumb | right | point_dz_weaponspawn]] | |||
[[File: Point_dz_weaponspawn.jpg | | {{csgo point|point_dz_weaponspawn}} | ||
{{DZupdate}} | |||
== Entity Description == | == Entity Description == | ||
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== Entities spawned by [[point_dz_weaponspawn]] == | == Entities spawned by [[point_dz_weaponspawn]] == | ||
{| class="wikitable" | |||
! Entity | |||
! Brief Description | |||
|- | |||
| '''[[dronegun]]''' | |||
| Drone turret. | |||
|- | |||
| '''[[func_survival_c4_target]]''' | |||
| Safe with money. | |||
|- | |||
| '''[[hostage_entity]]''' | |||
| A hostage. | |||
|- | |||
| '''[[item_cash]]''' | |||
| Stack of banknotes. | |||
|- | |||
| '''[[prop_ammo_box_generic]]''' | |||
| Ammo box. | |||
|- | |||
| '''[[prop_loot_crate]]''' | |||
| Can be various crates, utility, explosives, pistols, melees. | |||
|- | |||
| '''[[prop_metal_crate]]''' | |||
| Metal crate with SMG weapons. | |||
|- | |||
| '''[[prop_money_crate]]''' | |||
| Bag with money. | |||
|- | |||
| '''[[prop_weapon_upgrade_armor_helmet]]''' | |||
| Armor and Helmet. | |||
|- | |||
| '''[[prop_weapon_upgrade_chute]]''' | |||
| Parachute backpack. | |||
|- | |||
| '''[[prop_weapon_upgrade_contractkill]]''' | |||
| Contract to kill a player that will reward $500. | |||
|- | |||
| '''[[prop_weapon_upgrade_tablet_droneintel]]''' | |||
| Tablet upgrade that shows drones and their trace. | |||
|- | |||
| '''[[prop_weapon_upgrade_tablet_highres]]''' | |||
| Tablet upgrade that improves zone precision. | |||
|- | |||
| '''[[prop_weapon_upgrade_tablet_zoneintel]]''' | |||
| Tablet upgrade that shows the next safe zone. | |||
|- | |||
| '''[[weapon_decoy]]''' | |||
| Decoy grenade. | |||
|- | |||
| '''[[weapon_flashbang]]''' | |||
| Flash grenade. | |||
|- | |||
| '''[[weapon_knife]]''' | |||
| Knife. | |||
|- | |||
| '''[[weapon_molotov]]''' | |||
| Molotov cocktail. | |||
|- | |||
| '''[[weapon_smokegrenade]]''' | |||
| Smoke grenade. | |||
|} | |||
== Keyvalues == | == Keyvalues == | ||
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: A melee weapon/crate will spawn instead. | : A melee weapon/crate will spawn instead. | ||
*<code>tagBehindSteelDoor 1</code> | *<code>tagBehindSteelDoor 1</code> | ||
: Used when combined with [[dz_door]], more info about that | : Used when combined with [[dz_door]], more info about that [[dz_door#Setting up Security Doors for Danger Zone|here]]. | ||
*<code>tagOnRooftop 1</code> | *<code>tagOnRooftop 1</code> | ||
{{todo|What does this do in game?}} | {{todo|What does this do in game?}} |
Revision as of 11:49, 21 September 2021
point_dz_weaponspawn
is a point entity available in Counter-Strike: Global Offensive.
It's one of many new entities added with the
Danger Zone update.
Entity Description
Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.
Entities spawned by point_dz_weaponspawn
Entity | Brief Description |
---|---|
dronegun | Drone turret. |
func_survival_c4_target | Safe with money. |
hostage_entity | A hostage. |
item_cash | Stack of banknotes. |
prop_ammo_box_generic | Ammo box. |
prop_loot_crate | Can be various crates, utility, explosives, pistols, melees. |
prop_metal_crate | Metal crate with SMG weapons. |
prop_money_crate | Bag with money. |
prop_weapon_upgrade_armor_helmet | Armor and Helmet. |
prop_weapon_upgrade_chute | Parachute backpack. |
prop_weapon_upgrade_contractkill | Contract to kill a player that will reward $500. |
prop_weapon_upgrade_tablet_droneintel | Tablet upgrade that shows drones and their trace. |
prop_weapon_upgrade_tablet_highres | Tablet upgrade that improves zone precision. |
prop_weapon_upgrade_tablet_zoneintel | Tablet upgrade that shows the next safe zone. |
weapon_decoy | Decoy grenade. |
weapon_flashbang | Flash grenade. |
weapon_knife | Knife. |
weapon_molotov | Molotov cocktail. |
weapon_smokegrenade | Smoke grenade. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
- Group ID ([todo internal name (i)]) <integer>
- When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
- Door Name ([todo internal name (i)]) <targetname>
- This point is behind a specific door.
Non !FGD keyvalues:
tagPreferLooseItem 1
- A loose item will spawn instead of a crate.
tagPreferMelee 1
- A melee weapon/crate will spawn instead.
tagBehindSteelDoor 1
tagOnRooftop 1
Todo: What does this do in game?