Item ammo crate: Difference between revisions
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Placement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note:When this entity is killed via the
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
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{{lang|Item ammo crate}} | {{lang|Item ammo crate}} | ||
[[File:item_ammo_crate. | [[File: item_ammo_crate.png | right | 300px]] | ||
{{hl2 point|item_ammo_crate}} This entity places a large crate containing an ''unlimited'' supply of a certain type of ammo (specified by '''Ammo Type'''). The player can open it as many times as desired, by pressing the {{ent|+use}} key ({{key|E}} by default), and get a complete refill of the specified ammo type. | {{hl2 point|item_ammo_crate}} This entity places a large crate containing an ''unlimited'' supply of a certain type of ammo (specified by '''Ammo Type'''). The player can open it as many times as desired, by pressing the {{ent|+use}} key ({{key|E}} by default), and get a complete refill of the specified ammo type. | ||
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{{code class|CItem_AmmoCrate|item_ammo.cpp}} | {{code class|CItem_AmmoCrate|item_ammo.cpp}} | ||
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==Keyvalues== | ==Keyvalues== | ||
Revision as of 04:01, 1 July 2019
Template:Hl2 point This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type.
Kill input, it will not tell an owner (if any) that it was Killed.[Why?] Normal Kill behavior can still be reached through KillHierarchy.Keyvalues
- Ammo Type (AmmoType) ([todo internal name (i)]) <choices>
- Decides which ammo will be inside the crate.
Literal Value Ammunition Functions 0 item_ammo_pistol No [Yes (Episode 2)] 1 item_ammo_smg1 Yes 2 item_ammo_ar2 Yes 3 item_rpg_round Yes 4 item_box_buckshot No [Yes (Episode 2)] 5 weapon_frag Yes 6 item_ammo_357 No 7 item_ammo_crossbow No 8 item_ammo_ar2_altfire Yes 9 item_ammo_smg1_grenade No [Yes (Episode 2)]
Warning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.
Inputs
Outputs
- OnUsed
- Fires when
+used by the player.
See also
- Crates - For basic crates