Item ammo crate: Difference between revisions
Jump to navigation
Jump to search

Placement Tip:This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.
Note:When this entity is killed via the
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(This entity can be parented.) |
(updates) |
||
Line 1: | Line 1: | ||
[[ | {{lang|Item ammo crate}} | ||
{{hl2 point|item_ammo_crate}} | [[File:item_ammo_crate.jpg|thumb|250px|right|An item_ammo_crate, containing SMG1 ammo.]] | ||
{{hl2 point|item_ammo_crate}} This entity places a large crate containing an ''unlimited'' supply of a certain type of ammo (specified by '''Ammo Type'''). The player can open it as many times as desired, by pressing the {{ent|+use}} key ({{key|E}} by default), and get a complete refill of the specified ammo type. | |||
{{Placement Tip|This entity should not be placed in areas with many opponents, since this crate provides the player with a big advantage against any opponents in the area.}} | |||
{{Placement Tip| | {{note|When this entity is killed via the <code>Kill</code> input, it will not tell an owner (if any) that it was <code>Kill</code>ed.{{why}} Normal <code>Kill</code> behavior can still be reached through <code>KillHierarchy</code>.}} | ||
{{code class|CItem_AmmoCrate|item_ammo.cpp}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Ammo Type (AmmoType)|choices|Decides which ammo will be inside the crate.}} | |||
{{KV|AmmoType|choices|Decides | |||
:{| class=standard-table | :{| class=standard-table | ||
! Literal Value || Ammunition || Functions | ! Literal Value || Ammunition || Functions | ||
Line 33: | Line 32: | ||
| 8 || [[item_ammo_ar2_altfire]] || Yes | | 8 || [[item_ammo_ar2_altfire]] || Yes | ||
|- | |- | ||
| 9 || [[item_ammo_smg1_grenade]] || No [Yes (Episode 2) | | 9 || [[item_ammo_smg1_grenade]] || No [Yes (Episode 2)] | ||
|} | |} | ||
:{{Warning|Some crate models are missing, so only about half of these settings will work. If the game can't find the model | :{{Warning|Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.}} | ||
{{KV BaseAnimating|base=1}} | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | ==Inputs== | ||
{{I | {{I BaseAnimating}} | ||
{{I BaseEntity|base=1|prel4d=1}} | |||
==Outputs== | ==Outputs== | ||
{{IO|OnUsed|Fires when <code>+use</code>d by the player.}} | |||
{{IO|OnUsed|Fires when + | {{O BaseAnimating}} | ||
{{O BaseEntity}} | |||
==See also== | ==See also== | ||
*[[Crates]] - For basic crates | *[[Crates]] - For basic crates | ||
Revision as of 03:22, 11 September 2018


Template:Hl2 point This entity places a large crate containing an unlimited supply of a certain type of ammo (specified by Ammo Type). The player can open it as many times as desired, by pressing the +use key (E by default), and get a complete refill of the specified ammo type.


Kill
input, it will not tell an owner (if any) that it was Kill
ed.[Why?] Normal Kill
behavior can still be reached through KillHierarchy
.Keyvalues
- Ammo Type (AmmoType) ([todo internal name (i)]) <choices>
- Decides which ammo will be inside the crate.
Literal Value Ammunition Functions 0 item_ammo_pistol No [Yes (Episode 2)] 1 item_ammo_smg1 Yes 2 item_ammo_ar2 Yes 3 item_rpg_round Yes 4 item_box_buckshot No [Yes (Episode 2)] 5 weapon_frag Yes 6 item_ammo_357 No 7 item_ammo_crossbow No 8 item_ammo_ar2_altfire Yes 9 item_ammo_smg1_grenade No [Yes (Episode 2)]
Warning:Some crate models are missing, so only about half of these settings will work. If the game can't find the model, the crate will not work.

Inputs

Outputs
- OnUsed
- Fires when
+use
d by the player.

See also
- Crates - For basic crates