Env fire: Difference between revisions
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Note:The fire may fall through the world on spawn if placed exactly at ground level. Place it a little bit above the ground to fix this.
Bug:This entity doesn't work in Portal. Please see Portal:Env Fire fix for more details [todo tested in ?]
Bug:While still available, it does not have particle effects in Team Fortress 2. This method is recommended instead. [todo tested in ?]
Note:In Alien Swarm, an
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{{ | {{lang|Env fire}} | ||
| | [[File:env_fire.jpg|thumb|400px|right|Example of <code>env_fire</code>.]] | ||
| | [[File:env_fire.png|left|link=]]{{base point|env_fire}} It handles a single flame ({{ent|_firesmoke}}) at its [[origin]]. The flame causes heat "damage" to other <code>env_fire</code> entities around it, and will eventually ignite them, causing the fire to spread. | ||
}} | |||
[[ | {{note|The fire may fall through the world on spawn if placed exactly at ground level. Place it a little bit above the ground to fix this.}} | ||
{{bug|This entity doesn't work in [[Portal]]. Please see [[Portal:Env Fire fix]] for more details}} | |||
{{ | {{bug|While still available, it does not have particle effects in [[Team Fortress 2]]. [[TF2/Creating_fire|This method]] is recommended instead.}} | ||
{{code class|CFire|fire.cpp}} | |||
{{ | ==ConVars/Commands== | ||
{{ | {{varcom|start}} | ||
{{ | {{varcom|fire_maxabsorb|50|Arbitrary number ([[float]])|Upper limit for how much heat "damage" a fire can take before the damage begins to force the flame to grow. Heat is usually absorbed from other <code>env_fire</code>s.}} | ||
{{ | {{varcom|fire_absorbrate|3|Multiplier ([[float]])|Scalar for how fast fires can absorb heat.}} | ||
{{ | {{varcom|fire_extscale|12|Multiplier ([[float]])|Effectively only a scalar for the '''Strength''' of an {{ent|env_extinguisherjet}}.}} | ||
{{ | {{varcom|fire_extabsorb|5|Multiplier ([[float]])}} | ||
{{varcom|fire_heatscale|1.0|Multiplier ([[float]])|Scalar for how much damage a fire can do (both to fires and other objects such as the player).}} | |||
{{varcom|fire_incomingheatscale|0.1|Multiplier ([[float]])|Scalar for how much heat a fire can take from other fires if it is already ignited.}} | |||
{{varcom|fire_dmgscale|0.1|Multiplier ([[float]])}} | |||
{{varcom|fire_dmgbase|1|Health Amount|Base damage that a fire does to objects such as the player. This amount multiplies depending on the user's difficulty setting:{{skill|x1|x2|x3}}}} | |||
{{varcom|fire_growthrate|1.0|Multiplier ([[float]])|Scalar for how much heat a fire can passively add to itself at once. [[Think]]ing interval is 0.1 seconds.}} | |||
{{varcom|fire_dmginterval|1.0|Seconds|Once a fire has damaged something, it will wait this long before it can damage anything again.}} | |||
{{varcom|end}} | |||
==Flags== | |||
*1: Infinite Duration | |||
{{note|In Alien Swarm, an <code>env_fire</code> cannot be extinguished with the fire extinguisher unless ''Infinite Duration'' is set.}} | |||
*2: Smokeless | |||
*4: Start On | |||
*8: Start Full | |||
*16: Don't drop | |||
*32: No glow | |||
*128: Delete when out | |||
*256: Visible from above | |||
*256: No sound {{AS add}} | |||
*512: No ignite sound {{AS add}} | |||
*1024: No fueling once lit {{AS add}} | |||
*2048: Fast burn think {{AS add}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Duration|integer|Amount of time the fire will burn.}} | {{KV|Duration (health)|integer|Amount of time the fire will burn.}} | ||
{{KV|Size|integer|Height (in world units) of the flame.}} | {{KV|Size (firesize)|integer|Height (in world units) of the flame.}} | ||
{{KV|Attack|integer|Amount of time the fire takes to grow to full strength.}} | {{KV|Attack (fireattack)|integer|Amount of time the fire takes to grow to full strength.}} | ||
{{KV|Type|choices|Either Natural or Plasma. Natural is a general all purpose flame, like a wood fire. | {{KV|Type (firetype)|choices|Either Natural or Plasma. Natural is a general all purpose flame, like a wood fire. | ||
:* 0 : Natural | :*0: Natural | ||
:* 1 : Plasma | :*1: Plasma (Effects for this type do not exist!)}} | ||
{{KV|Ignition Point|float|Amount of heat 'damage' to take before this flame should ignite.}} | {{KV|Ignition Point (ignitionpoint)|float|Amount of heat 'damage' to take before this flame should ignite.}} | ||
{{KV|Damage Scale|float|Multiplier of the burn damage done by the flame.}} | {{KV|Damage Scale (damagescale)|float|Multiplier of the burn damage done by the flame.}} | ||
{{KV | {{KV|Light Color (LightColor)|since=AS|color255|Color of dynamic light for this fire.}} | ||
{{KV | {{KV|Light Radius Scale (LightRadiusScale)|since=AS|float|Multiplier for the glow radius.}} | ||
{{KV|Light Brightness (LightBrightness)|since=AS|integer|Integer exponent for the glow brightness.}} | |||
{{KV|Loop sound (LoopSound)|since=AS|sound|Looping sound to play while this fire is burning.}} | |||
{{KV|Ignite sound (IgniteSound)|since=AS|sound|One shot sound to play when the fire starts.}} | |||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{KV BaseEntity|css=1}} | |||
{{ | |||
==Inputs== | ==Inputs== | ||
{{IO|StartFire|Start the fire.}} | {{IO|StartFire|Start the fire.}} | ||
{{IO|Extinguish|Puts out the fire permanently in the number of seconds specified. | {{IO|Extinguish|param=float|Puts out the fire permanently in the number of seconds specified.}} | ||
{{IO|ExtinguishTemporary|Puts out the fire temporarily in the number of seconds specified. | {{IO|ExtinguishTemporary|param=float|Puts out the fire temporarily in the number of seconds specified.}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I BaseEntity|prel4d=1}} | |||
==Outputs== | ==Outputs== | ||
{{IO|OnIgnited|Fires when the fire is first ignited.}} | {{IO|OnIgnited|Fires when the fire is first ignited.}} | ||
{{IO|OnExtinguished|Fires when the fire is fully extinguished.}} | {{IO|OnExtinguished|Fires when the fire is fully extinguished.}} | ||
{{O | {{O BaseEntity|l4d=1}} | ||
[[Category:Special effects]] | [[Category:Special effects]] |
Revision as of 16:31, 24 September 2018

Template:Base point It handles a single flame (_firesmoke) at its origin. The flame causes heat "damage" to other env_fire
entities around it, and will eventually ignite them, causing the fire to spread.



ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
fire_maxabsorb | 50 | Arbitrary number (float) | Upper limit for how much heat "damage" a fire can take before the damage begins to force the flame to grow. Heat is usually absorbed from other env_fire s. |
fire_absorbrate | 3 | Multiplier (float) | Scalar for how fast fires can absorb heat. |
fire_extscale | 12 | Multiplier (float) | Effectively only a scalar for the Strength of an env_extinguisherjet. |
fire_extabsorb | 5 | Multiplier (float) | Todo: Effect description. |
fire_heatscale | 1.0 | Multiplier (float) | Scalar for how much damage a fire can do (both to fires and other objects such as the player). |
fire_incomingheatscale | 0.1 | Multiplier (float) | Scalar for how much heat a fire can take from other fires if it is already ignited. |
fire_dmgscale | 0.1 | Multiplier (float) | Todo: Effect description. |
fire_dmgbase | 1 | Health Amount | Base damage that a fire does to objects such as the player. This amount multiplies depending on the user's difficulty setting:
|
fire_growthrate | 1.0 | Multiplier (float) | Scalar for how much heat a fire can passively add to itself at once. Thinking interval is 0.1 seconds. |
fire_dmginterval | 1.0 | Seconds | Once a fire has damaged something, it will wait this long before it can damage anything again. |
Flags
- 1: Infinite Duration

env_fire
cannot be extinguished with the fire extinguisher unless Infinite Duration is set.- 2: Smokeless
- 4: Start On
- 8: Start Full
- 16: Don't drop
- 32: No glow
- 128: Delete when out
- 256: Visible from above
- 256: No sound Template:AS add
- 512: No ignite sound Template:AS add
- 1024: No fueling once lit Template:AS add
- 2048: Fast burn think Template:AS add
Keyvalues
- Attack (fireattack) ([todo internal name (i)]) <integer>
- Amount of time the fire takes to grow to full strength.
- Type (firetype) ([todo internal name (i)]) <choices>
- Either Natural or Plasma. Natural is a general all purpose flame, like a wood fire.
- 0: Natural
- 1: Plasma (Effects for this type do not exist!)
- Ignition Point (ignitionpoint) ([todo internal name (i)]) <float>
- Amount of heat 'damage' to take before this flame should ignite.
- Damage Scale (damagescale) ([todo internal name (i)]) <float>
- Multiplier of the burn damage done by the flame.
- Light Color (LightColor) ([todo internal name (i)]) <color255> (in all games since
)
- Color of dynamic light for this fire.
- Light Radius Scale (LightRadiusScale) ([todo internal name (i)]) <float> (in all games since
)
- Multiplier for the glow radius.
- Light Brightness (LightBrightness) ([todo internal name (i)]) <integer> (in all games since
)
- Integer exponent for the glow brightness.
- Loop sound (LoopSound) ([todo internal name (i)]) <sound> (in all games since
)
- Looping sound to play while this fire is burning.
- Ignite sound (IgniteSound) ([todo internal name (i)]) <sound> (in all games since
)
- One shot sound to play when the fire starts.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- StartFire
- Start the fire.
- Extinguish <float >
- Puts out the fire permanently in the number of seconds specified.
- ExtinguishTemporary <float >
- Puts out the fire temporarily in the number of seconds specified.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnIgnited
- Fires when the fire is first ignited.
- OnExtinguished
- Fires when the fire is fully extinguished.