Moving Clouds: Difference between revisions
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== Finding The Model == | == Finding The Model == | ||
[[Moving Clouds]] are a simple [[prop_dynamic]] away | [[Moving Clouds]] are a simple [[prop_dynamic]] away | ||
__NOEDIT__ | |||
The models available in [[CS:S]] are: | The models available in [[CS:S]] are: | ||
* props/cs_office/clouds | * props/cs_office/clouds |
Revision as of 06:08, 22 January 2006
Finding The Model
Moving Clouds are a simple prop_dynamic away __NOEDIT__ The models available in CS:S are:
- props/cs_office/clouds
- props/de_tides/clouds
- props/de_port/clouds
And some others
- So if you want theses clouds in an HL2 map, download GCFScape.
- Open Counter Strike Source Shared.gcf.
- Navigate to models/props/cs_office and extract all clouds files you find.
- Navigate to materials/models/props/cs_office and Extract all clouds files you find.
- Place the models in models/props/cs_office in hl2 folder and place the materials in materials/models/props/cs_office
- Restart Hammer (if it is running) and you will find the model in the list
Placing The Model
Now you got your model, so make a 3d skybox, and place the model in it as a prop_dynamic. Put the prop_dynamic by the center of your sky_camera in the skybox. Resize your 3d skybox if you have to, but its cooler to see all the cloud model. Compile and you're done!
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |