Trigger portal cleanser: Difference between revisions
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Tip:To directly apply the dissolve effect to a specific entity, use env_entity_dissolver or fire the
m (Merge Creating a portal/object fizzler) |
m (Crashes are bugs.) |
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{{portal series brush|trigger_portal_cleanser}} It removes objects and portals when the player touches it. It is used to create the [[Creating a portal/object fizzler|"Material Emancipation Grid" / "Fizzler"]] particle-field in Portal. | {{portal series brush|trigger_portal_cleanser}} It removes objects and portals when the player touches it. It is used to create the [[Creating a portal/object fizzler|"Material Emancipation Grid" / "Fizzler"]] particle-field in Portal. | ||
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{{Bug|In [[Portal]], if a player dies inside this entity, even if they are filtered out of it, the game will crash!}} | |||
{{Tip|To directly apply the dissolve effect to a specific entity, use [[env_entity_dissolver]] or fire the <code>SilentDissolve</code> input.}} | {{Tip|To directly apply the dissolve effect to a specific entity, use [[env_entity_dissolver]] or fire the <code>SilentDissolve</code> input.}} | ||
Revision as of 21:28, 10 December 2018
Template:Portal series brush It removes objects and portals when the player touches it. It is used to create the "Material Emancipation Grid" / "Fizzler" particle-field in Portal.

SilentDissolve
input.Keyvalues
- Visible ([todo internal name (i)]) <boolean> (in all games since
)
- If the fizzler is visible. This also controls if the sound effects are played when powered on and off.
- Use Scanline ([todo internal name (i)]) <boolean> (in all games since
)
- If the field uses a scanline. This only works correctly for vertical fields aligned to an axis.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
|
Flags
|
Inputs
- FizzleTouchingPortals (in all games since
)
- Cause any portals in our volume to immediately fizzle.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
|
Outputs
- OnDissolve
- Fired whenever an entity is dissolved by the trigger.
- OnDissolveBox
- Fired when a box is dissolved by the trigger.
Note:in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"
- OnFizzle
- Fired whenever portals are fizzled by the trigger.
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