Trigger portal cleanser: Difference between revisions
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Warning:In Portal, if a player dies inside this entity, even if they are filtered out of it, the game will crash!
Tip:To directly apply the dissolve effect to a specific entity, use env_entity_dissolver or fire the
(Add SilentDissolve as suggestion) |
m (Merge Creating a portal/object fizzler) |
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== See also == | == See also == | ||
* [[ | * [[Emancipation Grid]] | ||
* [[trigger_multiple]] | * [[trigger_multiple]] | ||
* [[Inputs and Outputs]] | * [[Inputs and Outputs]] |
Revision as of 09:12, 6 July 2018
Template:Portal series brush It removes objects and portals when the player touches it. It is used to create the "Material Emancipation Grid" / "Fizzler" particle-field in Portal.


SilentDissolve
input.Keyvalues
- Visible ([todo internal name (i)]) <boolean> (in all games since
)
- If the fizzler is visible. This also controls if the sound effects are played when powered on and off.
- Use Scanline ([todo internal name (i)]) <boolean> (in all games since
)
- If the field uses a scanline. This only works correctly for vertical fields aligned to an axis.
- Render in Fast Reflections (drawinfastreflection) <boolean> (in all games since
)
- If enabled, this entity will render in fast water reflections (i.e. when a water material specifies
$reflectonlymarkedentities
) and in the world impostor pass.
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Flags
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Inputs
- FizzleTouchingPortals (in all games since
)
- Cause any portals in our volume to immediately fizzle.
Reflection:
- DisableDrawInFastReflection (in all games since
)
- Turns off rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
- EnableDrawInFastReflection (in all games since
)
- Turn on rendering of this entity in reflections when using
$reflectonlymarkedentities
in water material.
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Outputs
- OnDissolve
- Fired whenever an entity is dissolved by the trigger.
- OnDissolveBox
- Fired when a box is dissolved by the trigger.
Note:in order for this output to fire, the object it dissolves must have the world model "models/props/metal_box.mdl"
- OnFizzle
- Fired whenever portals are fizzled by the trigger.
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