Developer: Difference between revisions

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(added two TODOs)
(Elaborated on and clarified some of the effects of developer values)
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Valid values are:
Valid values are:
*0: turn debugging mode off (default)
*0: No debugging information (standard behavior)
*1: some debugging information
*1: Standard debugging information (extra console messages, etc.)
*2: verbose debugging information
*2: More debugging information, messages can appear in the top-left of the player's HUD
*3: {{todo|what does 3 do...?}}
*3: Same as 2, but with more console messages {{todo|Does this introduce any of the debugging stuff otherwise associated with 4?}}
*4: even more debugging information {{todo|what games support 4? (not HL2)}}
*4: Highest(?) level of debugging information; I/O events print to console, bounding boxes can show up on objects with VPhysics errors, etc.


Number "1" will print developer messages to your console, number "2" will do the same, except now the messages will also write to the top-left of your HUD.
<code>developer 4</code> adds additional on-screen info like where the clients crosshair is pointing (not in HL2/Source 2013, shows the crosshair of all the players in multiplayer) and shows hitboxes and boundboxes when collision anomalies or errors occur.
Number "4" would do the same what 1 & 2 does, but now it will add some more on-screen info like where the clients crosshair is pointing (Shows the crosshair of all the players in multiplayer) and shows hitboxes and boundboxes (Only if there is an error with that object like collision and "Client stuck on object...")


({{TODO|Better details here!}})
{{todo|Better details here!}}


Developer mode can also be enabled via the '''-dev''' or '''-developer''' [[Command Line Options|command line switches]], either as a shortcut or Steam command line. {{l4ds}} The Left 4 Dead series relies on this switch in order to load into developer mode.
Developer mode can also be enabled via the '''-dev''' or '''-developer''' [[Command Line Options|command line switches]], either as a shortcut or Steam command line. {{l4ds}} The Left 4 Dead series relies on this switch in order to load into developer mode.

Revision as of 10:29, 8 December 2019

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Developer is a console variable in the Source engine that enables various levels of developer debugging options. This includes entity diagnostic information which will be printed to the console and also at the top of the screen.

Syntax: developer <value>

Valid values are:

  • 0: No debugging information (standard behavior)
  • 1: Standard debugging information (extra console messages, etc.)
  • 2: More debugging information, messages can appear in the top-left of the player's HUD
  • 3: Same as 2, but with more console messages
    Todo: Does this introduce any of the debugging stuff otherwise associated with 4?
  • 4: Highest(?) level of debugging information; I/O events print to console, bounding boxes can show up on objects with VPhysics errors, etc.

developer 4 adds additional on-screen info like where the clients crosshair is pointing (not in HL2/Source 2013, shows the crosshair of all the players in multiplayer) and shows hitboxes and boundboxes when collision anomalies or errors occur.

Todo: Better details here!

Developer mode can also be enabled via the -dev or -developer command line switches, either as a shortcut or Steam command line. Left 4 Dead seriesLeft 4 Dead series The Left 4 Dead series relies on this switch in order to load into developer mode.

See also

Other console commands and variables that a developer may find useful include:

If you are looking for information about being a developer for Valve games, you may instead find these pages useful: