List of Half-Life entities: Difference between revisions

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(Changed the "Complete List" to "´List of entities that can be placed through Hammer" since there are many more entities used by the Engine for bullets, effects and other stuff.)
mNo edit summary
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* [[monster_furniture (GoldSource Engine)|monster_furniture]]
* [[monster_furniture (GoldSource Engine)|monster_furniture]]
* [[monster_gargantua (GoldSource Engine)|monster_gargantua]]
* [[monster_gargantua (GoldSource Engine)|monster_gargantua]]
* [[monster_generic (GoldSource Engine)|monster_generic]]
* [[monster_generic_(GoldSource_Engine)|monster_generic]]
* [[monster_gman (GoldSource Engine)|monster_gman]]
* [[monster_gman (GoldSource Engine)|monster_gman]]
* [[monster_grunt_repel (GoldSource Engine)|monster_grunt_repel]]
* [[monster_grunt_repel (GoldSource Engine)|monster_grunt_repel]]

Revision as of 01:36, 30 March 2015

Half-Life Level Creation


Half-Life

This is a list of all Half-Life entities that can be placed through Hammer.

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibschooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*