Portal 2 Sky List: Difference between revisions
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Dr. Orange (talk | contribs) (Added some light values) |
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{| class="standard-table" style="width: 100%; text-align: center;" | {| class="standard-table" style="width: 100%; text-align: center;" | ||
!colspan="8"| sky_black<br /> [[Image:Black.jpg|400px]] | !colspan="8"| sky_black<br /> [[Image:Black.jpg|400px]] | ||
|- | |||
{{SkylistTableCaption|layout = old}} | |||
|- | |||
| mp_coop_fan<br>mp_coop_fling_crushers<br>mp_coop_lobby_2 | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
| N/A | |||
|- | |- | ||
!colspan="8"| sky_black_nofog<br /> [[Image:Black.jpg|400px]] | !colspan="8"| sky_black_nofog<br /> [[Image:Black.jpg|400px]] | ||
|- | |- | ||
!colspan="8"| sky_white<br /> [[Image:Sky_ep02_caves.jpg|400px]] | !colspan="8"| sky_white<br /> [[Image:Sky_ep02_caves.jpg|400px]] | ||
|- | |||
| mp_coop_catapult_2 | |||
| {{vec3|0|280|0}} | |||
| -85 | |||
| style="background: #859cb6; color: black"|{{vec4|133|156|182|300}} | |||
| style="background: #859cb6; color: black"|{{vec4|133|156|182|300}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| 10 | |||
|- | |||
| mp_coop_catapult_wall_intro | |||
| {{vec3|0|280|0}} | |||
| -89 | |||
| style="background: #fff7d9; color: black"|{{vec4|255|247|217|100}} | |||
| style="background: #fff7d9; color: black"|{{vec4|255|247|217|250}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| 0 | |||
|- | |- | ||
!colspan="8"| sky_fog<br /> [[Image:Sky_fog.JPG|400px]] | !colspan="8"| sky_fog<br /> [[Image:Sky_fog.JPG|400px]] |
Revision as of 05:05, 7 August 2017
Template:Otherlang2 These skyboxes are available to Portal 2 and mods utilizing its content. These skies are HDR capable. Go to Map Properties and change "SkyBox Texture Name" to whatever sky you want. An env_fog_controller is also recommended.
Environment articles: | |
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Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |