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{{lang|SDK Docs|title=SDK Dökümanlar}}
title=SDK Dökümanlar|
 
en=SDK Docs|
ru=SDK Docs:ru|
de=SDK Docs:de|
cs=SDK Docs:cs|
es=SDK Docs:es|
fr=SDK Docs:fr|
jp=SDK Docs:jp|
pl=SDK Docs:pl|
sv=SDK Docs:sv|
it=SDK Docs:it|
zh-cn=SDK Docs:zh-cn|
zh-tw=SDK Docs:zh-tw|
ko=SDK Docs:ko}}
 
{| class="standard-table" style="margin:auto;"
{| class="standard-table" style="margin:auto;"
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p>

Revision as of 11:10, 1 May 2021

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Source

Yükleme ve Kurulum | Sıkça Sorulan Sorular | Sürüm Notları

Mod Yapımı Source SDK ile mod yapımı ve piyasaya sürülmesi hakkında genel bilgiler.
Bölüm Tasarımı Maps are the 3D worlds where everything comes together
Programlama A mod's C++ code defines the way its world and game rules behave
Modelleme Models are the detailed 3D objects that appear in the game world
Materyaller Textures and shaders are combined in Source to create materials
Sesler Quality audio adds a fourth dimension to your world
Partiküller Effects like smoke, sparks, blood and fire are created with particles
Choreography Direct your digital actors' performances with choreographed scenes
Anlatımlar Step-by-step guides on a variety of topics
Teknik In-depth discussion of Source's features
Sözlükçe Explanations for terms you may encounter
Üçüncü Parti Araçlar Useful developer tools created by the community