Trigger active weapon detect: Difference between revisions
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m (-added internal name) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Weapon To Detect|string|weapon classname that player must have active}} | {{KV|Weapon To Detect|intn=weaponclassname|string|weapon classname that player must have active}} | ||
{{KV Trigger}} | {{KV Trigger}} | ||
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{{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}} | {{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}} | ||
{{O Trigger}} | {{O Trigger}} | ||
{{O BaseEntity}} |
Revision as of 09:23, 19 September 2022
Template:L4d2 brush It fires an output when touched by a player that has a specific weapon active.
Keyvalues
- Weapon To Detect (weaponclassname) <string>
- weapon classname that player must have active
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Flags
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Inputs
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Outputs
- OnTouchedActiveWeapon
- Touched a player who has our weapon active
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