Info player start: Difference between revisions
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== See also == | == See also == | ||
* [[game_player_equip]] | * [[game_player_equip]] | ||
* | * {{HL2}} [[info_player_combine]], [[info_player_rebel]], [[info_player_deathmatch]] | ||
* CSS | * {{CSS}} [[info_player_counterterrorist]], [[info_player_terrorist]] | ||
* | * {{DODS}} [[info_player_allies]], [[info_player_axis]] | ||
* | * {{Tf2}}[[info_player_teamspawn]] |
Revision as of 14:11, 1 August 2011

Template:Base point It indicates the position and facing direction at which the player will spawn.
- In Single Player games: Template:Map properties
- To prevent the player from spawning into geometry, the entity cannot reside halfway through a solid object.
- In Counter-Strike: Source, this entity represents the initial origin for a player that has just joined the game.
- If there isn't at least one spawn entity, most mods will usually spawn the player at 0, 0, 0.

info_player_start
entities can be placed in a map when working in cordoned areas (see Localized starting points for more information).Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Master (Has priority if multiple
info_player_start
entities exist)