Trigger asw button area: Difference between revisions
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{{as}} | {{as brush|trigger_asw_button_area}} It is used to define the settings for and control the visual effects on useable door panels. | ||
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Revision as of 12:36, 19 March 2011
Template:As brush It is used to define the settings for and control the visual effects on useable door panels.
See also
Keyvalues
Start Disabled- Should the trigger start disabled?
Filter Name- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset- How long after being activated before it can be activated again.
Use Target- Name of the door that this trigger is linked to.
Panel Prop name- The name of the panel that this trigger is linked to. Normally this will be a prop_dynamic with 3 skins:
- * No Power
- * Locked
- * Unlocked
Players Required- The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
Time to charge up- How long the hack will take to complete once all wires have been fixed. Possibly obsolete?
Num Wires- How many separate wires are in the puzzle.
Wire Columns- How many columns each wire has.
Wire Rows- How many rows each wire has.
Locked- Is the panel locked? Set to 'yes' if you want the players to have to hack this door.
Auto-use after hack- Should the marines auto-use the panel once hacked, or wait until they use it manually?
Disable After Use- Is it a one-use panel?
Has Power- Does the panel have power?
No Power Message- Message to display on the use icon when this panel has no power.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
OnRequiremntFailed- Fired when a marine enters the trigger but does not meet the player number requirement.
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Inputs
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