Ru/Creating Brush Entities: Difference between revisions
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| == | ==Текстуры ящика== | ||
| [[Image:Hammer_primitive_crate2.png|thumb|315px|left| | [[Image:Hammer_primitive_crate2.png|thumb|315px|left|Готовый затекстурированный ящик]] | ||
| Как только нашему ящику задали правильные размеры, тем же способом применим к нему подходящую текстуру. | |||
| #  | # Откройте [[Hammer_Texture_Browser|Texture Browser(браузер текстур)]] и введите в поле [[Hammer_Texture_Browser#Filter|filter(Фильтр)]] слово '''crate'''(ящик). | ||
| #  | # Выберите текстуру '''props/woodcrate001a''' и примените её к нашему кубу. Также можно подогнать размеры текстуры с помощью окна '''Face Edit Sheet'''.   | ||
| {{Note:ru|Убедитесь, что текстуры выравниваются по граням куба (параметр '''align''' равен '''Face'''.}} | |||
| <br style="clear:both"> | <br style="clear:both"> | ||
| ==External Links== | ==External Links== | ||
| *[http://vadear.com/forums/showthread.php?t=60 Creating Basic Primitives. On Vadear.com] | *[http://vadear.com/forums/showthread.php?t=60 Creating Basic Primitives. On Vadear.com] | ||
Revision as of 05:01, 14 May 2009
In Hammer, a Primitive is a relatively simple brush object. Primitives can be world geometry or interactive entities subject to physics & damage. In this example, we will create an interactive primitive, subject to physics & damage in the map: specifically, a 32 unit crate.
- Select the Block Tool  and create a cube in your map. and create a cube in your map.
- Open the Texture Browser and filter for dev crate. Dev/dev_measurecrate02 should be a 32x32 crate texture.
- Apply the dev/dev_measurecrate02 texture to your cube.
- Resize your cube using the Selection Tool  until the texture fits properly on the cube. until the texture fits properly on the cube.
- Select the crate using the Selection Tool.
- Click the toEntity button to tie a function to the primitive. This will bring up the Object Properties dialog box.
- Select func_breakable from the Class: drop-down menu.
- Under Keyvalues, select Name and name your crate something descriptive.
- Under Keyvalues, select Strength. The Strength value specifies how much damage the crate can take before breaking. Set the value to 1.
- Under Keyvalues, select Material Type. The material type specifies the sounds the crate will make and also what type of gibs it will break into. Select Wood from the drop-down menu.
- Under Keyvalues, select Physics Impact Damage Scale. This scales damage energy when the object is hit by a physics object.  Примечание:A value of 0 means this feature is disabled. Set to 1.0 for materials as strong as flesh, smaller numbers indicate stronger materials. Примечание:A value of 0 means this feature is disabled. Set to 1.0 for materials as strong as flesh, smaller numbers indicate stronger materials.
- Click Apply and close the Object Properties dialog box.
Текстуры ящика
Как только нашему ящику задали правильные размеры, тем же способом применим к нему подходящую текстуру.
- Откройте Texture Browser(браузер текстур) и введите в поле filter(Фильтр) слово crate(ящик).
- Выберите текстуру props/woodcrate001a и примените её к нашему кубу. Также можно подогнать размеры текстуры с помощью окна Face Edit Sheet.
External Links
Template:Otherlang:ru Template:Otherlang:ru:fr, Template:Otherlang:ru:zh-cn




