Gibshooter: Difference between revisions
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Note:This entity is fairly outdated. New games use Env_shooter instead.
Note:In
Black Mesa differs from other games in that this entity shoots out giblets of a male scientist. The best example is the scene in bm_c1a2b.
AltNames: In
Black Mesa, this entity is also tied to
Important:This entity will be removed after this input.
(created in raw form) |
(Add spawnflag 4 and confirm note for entity removal after fire since that doesn't happen in css) |
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{{LanguageBar}} | |||
{{Tabs|goldsrc=1|source=1|main=source|gibshooter}} | |||
{{CD|CGibShooter|file1=effects.cpp}} | |||
{{this is a|point entity|name=gibshooter|sprite=1}} It shoots out giblets. Style of body part depends on language type.{{clarify}}<!--Is this referring to HL1's German censorship???--> | |||
{{note|This entity is fairly outdated. New games use [[Env_shooter]] instead.}} | |||
{{note|In {{bms|4}} differs from other games in that this entity shoots out giblets of a [[npc_human_scientist|male scientist]]. The best example is the scene in bm_c1a2b.}} | |||
{{altnames|name1=env_gibshooter|game={{bms|2}}}} | |||
{{clr}} | |||
==Flags== | |||
{{Fl GibshooterBase}} | |||
{{fl|4|Fade out even when in player's view|nofgd=1}} | |||
==Keyvalues== | |||
{{KV Targetname}} | |||
{{KV GibshooterBase}} | |||
==Inputs== | |||
{{I GibshooterBase}} | |||
{{important|This entity will be removed after this input.}} | |||
{{confirm|To which games does this apply? In {{css}} it is not removed.}} | |||
== See Also == | |||
* {{ent|env_shooter}} | |||
* {{ent|env_rotorshooter}} | |||
== | |||
Latest revision as of 05:04, 17 November 2024


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CGibShooter |
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gibshooter
is a point entity available in all Source games. It shoots out giblets. Style of body part depends on language type.[Clarify]





env_gibshooter
.
Flags
- Repeatable : [1]
- Fade out even when in player's view : [4] !FGD
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.
- Physics (simulation) <choices>
- How the
gibs
will be physically simulated.
Inputs
GibShooter:
- Shoot
- Force the gibshooter to create and shoot a
gib
.
