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{{disambig}} | |||
'''RAD''' is a collective name for the lighting compilers for multiple engines' map formats. The name comes from {{w|radiosity (computer graphics)|radiosity lighting}}; see [[RAD (technical)]] for more information. | |||
{| class="wikitable" | |||
|- | |||
! Engine !! Original official compiler(s) !! Modern third-party compilers | |||
|-<!-- NOTE: Quake I does not have radiosity lighting (or RAD), only LIGHT. --> | |||
| {{quake2|4}} || [[QRAD3]] || [https://gamebanana.com/tools/6493 ArghRad] ([https://cdn.discordapp.com/attachments/360596986392739840/1140802047181070508/kmqbsp_114_test10.zip updated version])<br>[https://github.com/qbism/q2tools-220 RAD (Q2Tools-220, formerly 4RAD)]<br>LIGHT ([[ericw-tools]]) | |||
|- | |||
| {{gldsrc|4}} || [[QRAD]] || [[HLRAD]] ([[ZHLT]], [[VHLT]], and derivatives)<br>LIGHT ([[ericw-tools]], experimental) | |||
|- | |||
| {{src|4}} || [[VRAD]] || [[CSTRAD]] {{deprecated}}, {{slamminsrc|4|nt=0}} | |||
|- | |||
| {{src2|4}} || [[VRAD2]] (CPU)</br>[[VRAD3]] (GPU, [[:WP:Ray_tracing_(graphics)|RT]])|| N/A | |||
|} | |||
Additionally, {{mono|.rad}} is used as as the file extension for external [[RAD file|texture lighting metadata files]] used by [[QRAD]], [[HLRAD]], [[VRAD]], and [[ericw-tools]]. | |||
[[Category:RAD]][[Category:Technical]] |
Latest revision as of 06:06, 28 July 2025
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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from radiosity lighting; see RAD (technical) for more information.
Engine | Original official compiler(s) | Modern third-party compilers |
---|---|---|
![]() |
QRAD3 | ArghRad (updated version) RAD (Q2Tools-220, formerly 4RAD) LIGHT (ericw-tools) |
![]() |
QRAD | HLRAD (ZHLT, VHLT, and derivatives) LIGHT (ericw-tools, experimental) |
![]() |
VRAD | CSTRAD [![]() ![]() |
![]() |
VRAD2 (CPU) VRAD3 (GPU, RT) |
N/A |
Additionally, .rad is used as as the file extension for external texture lighting metadata files used by QRAD, HLRAD, VRAD, and ericw-tools.