Weapon autoshotgun spawn: Difference between revisions

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{{note|The current description of this entity is based on unofficial data based on data mining. Anything that may be read here is largely incomplete or, in some cases, incorrect.}}
{{WeaponSpawnL4D
 
| weapon = autoshotgun
== Entity description ==
| fancy_name = automatic shotgun
A possible spawnpoint for automatic shotguns in Left 4 Dead.
| class = CWeaponautoshotgunSpawn
 
| isweapon = 1
== Keyvalues ==
| seealso_add =  
*{{kv prop dynamic base}}
* {{l4d2}}{{ent|weapon_shotgun_chrome_spawn}}
*{{kv parentname}}
* {{l4d2}}{{ent|weapon_shotgun_spas_spawn}}
*{{kv global}}
* {{ent|weapon_pumpshotgun_spawn}}
*{{kv enabledisable}}
| description_add = Also commonly referred as an "autoshotgun", even when the game instructor from {{l4d2}} calls the weapon with a new name - "Tactical Shotgun".
*'''solid'''
}}
:<choices> Collisions.
:{|
! Literal value || Description
|-
| 0 || Not Solid
|-
| 2 || Use Bounding Box
|-
| 6 || Use VPhysics
|}
 
[[Category:Left 4 Dead Entities]]

Latest revision as of 10:08, 21 July 2024

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models/w_models/weapons/w_autoshot_m4super.mdl
C++ Class hierarchy
CWeaponautoshotgunSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_autoshotgun_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for automatic shotgun. Also commonly referred as an "autoshotgun", even when the game instructor from Left 4 Dead 2 calls the weapon with a new name - "Tactical Shotgun".

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also