Item ammo 357: Difference between revisions

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{{wrongtitle|title=item_ammo_357}}
{{LanguageBar}}
{{TabsBar|main=Item ammo 357}}
{{CD|CItem_Box357Rounds|file1=item_ammo.cpp}}
{{this is a|model entity|name=item_ammo_357|game=Half-Life 2 series}}
[[File: item_ammo_357.png | right | 300px]]
It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}.


== Entity description ==
The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.
[[Image:Item_ammo_357.jpg|frame|right|.357 ammo]]
{{skill|7|6|3}}
A box of .357 Magnum caliber ammo for the [[weapon_357|Magnum revolver]].


The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance:
__NOTOC__


* At the "Easy" (<code>skill 1</code>) setting the box will provide 7 rounds.
{{KVIO ItemHL2}}
* At the "Normal" (<code>skill 2</code>) setting the box will provide 6 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will provide 3 rounds.


== Keyvalues ==
==See also==
* {{kv item}}
* {{ent|weapon_357}}
 
* {{ent|item_ammo_357_large}}
== Inputs ==
* {{i item}}
 
== Outputs ==
* {{o item}}
 
== See also ==
* [[item_ammo_357_large]]
 
[[Category:Entities]]
[[Category:Items]]

Latest revision as of 17:15, 1 June 2025

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Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CItem_Box357Rounds
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp

item_ammo_357 is a model entity available in Half-Life 2 series Half-Life 2 series.

Item ammo 357.png

It's a box of .357 Magnum caliber ammo for the weapon_357.

The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.

  • Easy: 7
  • Normal: 6
  • Hard: 3


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also