RAD: Difference between revisions
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{{disambig}} | {{disambig}} | ||
{{map compile pipeline|generic}} | |||
'''RAD''' is a collective name for the lighting compilers for multiple engines' map formats. The name comes from {{w|radiosity (computer graphics)|radiosity lighting}}; see [[RAD (technical)]] for more information. | '''RAD''' is a collective name for the lighting compilers for multiple engines' map formats. The name comes from {{w|radiosity (computer graphics)|radiosity lighting}}; see [[RAD (technical)]] for more information. | ||
Latest revision as of 13:12, 26 October 2025
This is a disambiguation page, a list of pages that otherwise might share the same title.
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RAD is a collective name for the lighting compilers for multiple engines' map formats. The name comes from
radiosity lighting; see RAD (technical) for more information.
| Engine | Original official compiler(s) | Modern third-party compilers |
|---|---|---|
| QRAD3 | ArghRad (updated version) RAD (Q2Tools-220, formerly 4RAD) LIGHT (ericw-tools) | |
| QRAD | HLRAD (ZHLT, VHLT, and derivatives) LIGHT (ericw-tools, experimental) | |
| VRAD | CSTRAD [ | |
| VRAD2 (CPU) VRAD3 (GPU, RT) |
N/A |
Additionally, .rad is used as as the file extension for external texture lighting metadata files used by QRAD, HLRAD, VRAD, and ericw-tools.