SteamVR Home: Difference between revisions

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{{Software status
<div style="margin-bottom:1em"></div>
| appid = 250820
| type = tools
| free = yes <!-- optional, can be removed. - "No" by default -->
| status = <announced/available/delisted/delisted-dl/earlyaccess (ea)/in development (dev/indev)> <!-- More values is available on testcases page. -->
| os = Windows <!-- See template testcases for more values. -->
| deck = Unknown <!-- By default: Unknown. -->
| chromebook = <Chromebook ready status>
| note = <!-- Put any custom notice here. Optional. -->
<!-- OTHER STOREFRONTS
This is for games that did uses Valve engines (or closely related to it), that was sold or available for free outside Steam. Works similarly to "note" parameters.
Beside that, you can also use this for console versions of the game sold on PlayStation Network (PS)/MS Store (Xbox)
Do not use affiliate link as it's can affect users with adblockers. And remember to use "•" for spacing if there are sold in multiple other storefronts. -->
| 3rdpartylinks = <!-- Example: "{{gog|vampire_the_masquerade_bloodlines|GOG.com}}" for VTMB (on GOG.com), "{{epic|quake|Epic Games}}" for Quake 1 (on Epic Games Store), etc... -->
}}


{{For|about=the platform|documentation on its tools|[[SteamVR Home/Environments|SteamVR Environments]]|}}
{{Infobox game
| title = '''SteamVR Home'''
| image = Software Cover - SteamVR Home.jpg
| developer = [[Valve Corporation]]
| publisher = Valve Corporation
| releasedates = April 5, 2016
| platform = {{w|icon=0|Windows|Windows}}, {{w|icon=0|Linux|Linux}}, {{w|icon=0|MacOS|MacOS}} ({{w|icon=0|Virtual reality|VR}})
| engine = {{src2|4}}
| appid = 250820
| codelang = {{w|icon=0|C++|C++}}
| modsupport = [[SteamVR/Environments|Workshop]] <code>addons</code> folder
| sdk = {{svrtools|1}}
| distribution = [[Steam]]
| links = {{Steam store|app/250820|'''Steam''' page}}<br>{{Steam community|app/250820/workshop/|SteamVR Workshop page}}
| website = [https://www.steamvr.com Official Website]
}}


{{VRHome|4.1}} provides a virtual reality portal with interactive environments for [[SteamVR]]. It is included with the SteamVR application, but functions separately from the main runtime and dashboard menu. SteamVR Home uses the {{source2|3.1}} engine and comes with a set of [[SteamVR/Environments|Workshop Tools]] for creating custom environments.
{{For|about=the platform|documentation on its tools|[[SteamVR/Environments|SteamVR Environments]]|}}


SteamVR Home was originally released as {{Destinations|4.1}}, a virtual reality environment viewer primarily intended for rendering photogrammetry captures. Almost all of the features of Destinations are available in SteamVR Home. The original Destinations application is now only accessible if installed directly, as the store page no longer exists, but the package still exists and still lets those who want it get it
{{VRHome|4.1}} provides a virtual reality portal with interactive environments for [[SteamVR]]. It is included with the SteamVR application, but functions separately from the main runtime and dashboard menu. SteamVR Home uses the {{source2|1}} engine and comes with a set of [[SteamVR/Environments|Workshop Tools]] for creating custom environments.
 
SteamVR Home was originally released as {{Destinations|1}}, a virtual reality environment viewer primarily intended for rendering photogrammetry captures. Almost all of the features of Destinations are available in SteamVR Home. The original Destinations application is now only accessible if installed directly, as the store page no longer exists, but the package still exists and still lets those who want it get it.


== Features ==
== Features ==
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* [[SteamVR/Environments|SteamVR Workshop Tools]] - Documentation for the Workshop tools.
* [[SteamVR/Environments|SteamVR Workshop Tools]] - Documentation for the Workshop tools.
* [https://steamcommunity.com/app/453170/ Steam Community page for the old Destinations application]
* [https://steamcommunity.com/app/453170/ Steam Community page for the old Destinations application]
[[Category:SteamVR]][[Category:SteamVR Home]][[Category:Valve Games]]
 
[[Category:SteamVR]]
[[Category:SteamVR Home]]
[[Category:Valve Games]]

Latest revision as of 09:30, 27 October 2025

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SteamVR Home
Software Cover - SteamVR Home.jpg
Developer(s)
Publisher(s)
Valve Corporation
Release date(s)
April 5, 2016
Platform(s)
Engine
Steam AppID
Written in
Mod support
Workshop addons folder
Distribution
Official website
This article is about the platform. For documentation on its tools, see SteamVR Environments.

SteamVR Home SteamVR Home provides a virtual reality portal with interactive environments for SteamVR. It is included with the SteamVR application, but functions separately from the main runtime and dashboard menu. SteamVR Home uses the Source 2 engine and comes with a set of Workshop Tools for creating custom environments.

SteamVR Home was originally released as Destinations, a virtual reality environment viewer primarily intended for rendering photogrammetry captures. Almost all of the features of Destinations are available in SteamVR Home. The original Destinations application is now only accessible if installed directly, as the store page no longer exists, but the package still exists and still lets those who want it get it.

Features

Customizable environments
Players can choose a default home environment to load into when SteamVR starts. They can spawn and arrange props, and change the skybox background. Customized environments can be manually saved.
Multiplayer
Support for player hosted lobbies, both public and invite-only. Player avatars can be customized with unlockable stock assets.
Quests
Players can perform tasks assigned by Valve to unlock spawnable tools, props and avatar pieces. Promotional items can be gained from other VR games.
Fun
The gate to all the VR fun

Tools

Source 2 toolset
Includes the Hammer level editor, and tools for creating models, materials and particle systems.
Steam Workshop support
Custom environments and skybox backgrounds can be uploaded to the Steam Workshop. Workshop content can be browsed and downloaded in-game. Joining a multiplayer room with a custom environment automatically downloads the environment to the client.
VR forward renderer
Includes basic PBR shaders, real-time lighting with cascaded shadow maps, support for directional lightmaps, and parallax corrected cubemap probes.
Scripting
Server-side VScript system using Lua, client-side Panorama UI system using XML, CSS, and JavaScript.
Interactive physics-enabled props
Includes a player-scalable and recolorable version of prop_physics, as well as scriptable tool props.

See also