Template:VVIS++ compatibility/strings: Difference between revisions
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(Created page with "{{Wip}} {{Strings subpage <!---->| number = 11 <!---->| en = 11 <!---->| fi = 4 <!---->| hr = 8 <!---->| ru = 9 <!---->| uk = 1 <!---->| vi = 4 <!---->| zh = 4 }} <!-- Please sort the language codes and game name from A-Z (to make sure this looks clean) and don't forget to update the number of strings after you added it. --> == Other == * {{{{FULLPAGENAME}}|See Also}} == Header == * {{{{FULLPAGENAME}}|Game}} * {{{{FULLPAGENAME}}|Ver}} * {{{{FULLPAGENAME}}|Engine branch}...") |
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{{Strings subpage | {{Strings subpage | ||
<!---->| number = | <!---->| number = 14 | ||
<!---->| en = | <!---->| en = 14 | ||
<!---->| fi = 4 | <!---->| fi = 4 | ||
<!---->| hr = 8 | <!---->| hr = 8 | ||
<!---->| ru = | <!---->| ru = 8 | ||
<!---->| uk = 1 | <!---->| uk = 1 | ||
<!---->| vi = 4 | <!---->| vi = 4 | ||
| Line 23: | Line 22: | ||
=== Generic === | === Generic === | ||
* {{{{FULLPAGENAME}}|direct install generic Notes}} | * {{{{FULLPAGENAME}}|direct install generic Notes}} | ||
* {{{{FULLPAGENAME}}|unsupported Notes}} | |||
=== Generic x64 === | === Generic x64 === | ||
* {{{{FULLPAGENAME}}|direct install generic x64 Notes}} | * {{{{FULLPAGENAME}}|direct install generic x64 Notes}} | ||
=== Source 2013 SP === | === Source 2004/2006 === | ||
* {{{{FULLPAGENAME}}|Source 2006 Notes}} | |||
=== Source 2013 series === | |||
==== Source 2013 SP ==== | |||
* {{{{FULLPAGENAME}}|Source 2013 SP Notes}} | * {{{{FULLPAGENAME}}|Source 2013 SP Notes}} | ||
=== Source 2013 MP === | ==== Source 2013 MP (Legacy) ==== | ||
{{ | * {{{{FULLPAGENAME}}|Source 2013 MP Notes}} | ||
==== TF2 branch ==== | |||
{{{{FULLPAGENAME}}|Officially supported}} | |||
=== {{gmod|3.1}} === | |||
{{{{FULLPAGENAME}}|Officially supported}} | |||
=== Third-party VBSPs === | |||
==== {{mapbase|3.1}} ==== | |||
* {{{{FULLPAGENAME}}|Mapbase Notes}} | |||
<onlyinclude><includeonly>{{#switch:{{{1|}}} | <onlyinclude><includeonly>{{#switch:{{{1|}}} | ||
| #default = {{Error|{{Error/strings|Unknown strings}} "{{{1}}}"}}<!-- translate this on Template:Error/strings" page. --> | <!---->| #default = {{Error|{{Error/strings|Unknown strings}} "{{{1}}}"}}<!-- translate this on Template:Error/strings" page. --> | ||
| Officially supported = {{#switch:{{Language}} | |||
| #default = VVIS++ officially support this game or branches. | |||
}} | |||
| See Also = {{#switch:{{Language}} | | See Also = {{#switch:{{Language}} | ||
| Line 52: | Line 68: | ||
| Ver = {{#switch: {{Language}} | | Ver = {{#switch: {{Language}} | ||
| #default = | | #default = VVIS++ Version | ||
| fi = | | fi = VVIS++ Versio | ||
| hr = | | hr = VVIS++ Verzija | ||
| ru = Версия | | ru = Версия VVIS++ | ||
| vi = Bản | | vi = Bản VVIS++ có thể dùng được | ||
| zh = | | zh = VVIS++ 版本 | ||
}} | }} | ||
| Line 89: | Line 105: | ||
| hr = Instalirajte u {{path|bin}} mapu igre normalno. | | hr = Instalirajte u {{path|bin}} mapu igre normalno. | ||
| ru = Обычная установка в директорию {{path|bin}} игры. | | ru = Обычная установка в директорию {{path|bin}} игры. | ||
}} | |||
| unsupported Notes = {{#switch: {{Language}} | |||
| #default = Not supported. | |||
}} | }} | ||
| Line 95: | Line 115: | ||
| hr = Instalirajte u {{path|bin/x64}} mapu igre normalno. | | hr = Instalirajte u {{path|bin/x64}} mapu igre normalno. | ||
| ru = Обычная установка в директорию {{path|bin/x64}} игры. | | ru = Обычная установка в директорию {{path|bin/x64}} игры. | ||
}} | |||
<!-- Source 2004/2006 --> | |||
| Source 2006 Notes = {{#switch: {{Language}} | |||
| #default = Not supported. VVIS++ can read Source 2004 and 2006's .bsp (meaning it is compatible with Source 2004/2006's VBSP), however, Source 2004 & 2006's [[VRAD]] will fail to compile maps compiled with VVIS++. | |||
}} | }} | ||
<!-- Source 2013 branch series --> | <!-- Source 2013 branch series --> | ||
| Source 2013 SP Notes = {{#switch: {{Language}} | | Source 2013 SP Notes = {{#switch: {{Language}} | ||
| #default = Install to any {{tf2branch|1}} game's or Source | | #default = Install to any {{tf2branch|1}} game or {{srcsdk13mp|1}}'s {{path|bin/x64}} folder normally, then open Hammer (or {{hammer++|1}}) in your Source 2013 SP game, change '''VIS executable''' and point it to {{code|$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe}}.</br>Source 2013 SP's {{code|.bsp}} and all of its compilers (VBSP, VRAD) are compatible with {{vvis++|name}}. Tested with {{hl2|1}} (with VVIS++ installed on {{hl2dm|1}} directory). | ||
}} | |||
| Source 2013 MP Notes = {{#switch: {{Language}} | |||
| #default = Install to any {{tf2branch|1}} game or {{srcsdk13mp|1}}'s {{path|bin/x64}} folder normally, then open Hammer (or {{hammer++|1}}) in your Source 2013 MP game, change '''VIS executable''' and point it to {{code|$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe}}.</br>Source 2013 MP's {{code|.bsp}} and all of its compilers (VBSP, VRAD) are compatible with {{vvis++|name}}.</br>This method will also works with pre-2021 version of {{css|1}}, {{hl2dm|1}}, etc... games, aswell as pre-2021 version of {{src13mp|1}} (you will need to have both version of the game(s) in {{tf2branch|1}} and {{src13mp|1}} installed, with the latter on a separate folder named "Counter-Strike: Source pre-2025" for example, then open Hammer on your Source 2013 MP game, change VIS location to {{code|vvisplusplus.exe}} located on your TF2 branch game). | |||
}} | |||
<!-- Third-party VBSPs --> | |||
| Mapbase Notes = {{#switch: {{Language}} | |||
| #default = {{mapbase|1}}'s VBSP are compatible with VVIS++. For installation, follow the same instructions as Source 2013 SP games. | |||
}} | }} | ||
}}</includeonly></onlyinclude> | }}</includeonly></onlyinclude> | ||
Latest revision as of 07:06, 28 November 2025
Number of strings:
Approximate status of translation:
14Approximate status of translation:
100%
28.57%
57.14%
57.14%
7.14%
28.57%
28.57% Other
- VVIS++/Bugs and limitations with unsupported games
Header
- Game
- VVIS++ Version
- Engine branch (game)
Game/tool notes
- Notes
Generic
- Install to game's

binfolder normally. - Not supported.
Generic x64
- Install to game's

bin/x64folder normally.
Source 2004/2006
- Not supported. VVIS++ can read Source 2004 and 2006's .bsp (meaning it is compatible with Source 2004/2006's VBSP), however, Source 2004 & 2006's VRAD will fail to compile maps compiled with VVIS++.
Source 2013 series
Source 2013 SP
- Install to any Team Fortress 2 branch game or Source SDK Base 2013 - Multiplayer's

bin/x64folder normally, then open Hammer (or Hammer++) in your Source 2013 SP game, change VIS executable and point it to$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe.
Source 2013 SP's.bspand all of its compilers (VBSP, VRAD) are compatible with VVIS++. Tested with Half-Life 2 (with VVIS++ installed on Half-Life 2: Deathmatch directory).
Source 2013 MP (Legacy)
- Install to any Team Fortress 2 branch game or Source SDK Base 2013 - Multiplayer's

bin/x64folder normally, then open Hammer (or Hammer++) in your Source 2013 MP game, change VIS executable and point it to$SteamUserDir\Your TF2 branch game\bin\x64\vvisplusplus.exe.
Source 2013 MP's.bspand all of its compilers (VBSP, VRAD) are compatible with VVIS++.
This method will also works with pre-2021 version of Counter-Strike: Source, Half-Life 2: Deathmatch, etc... games, aswell as pre-2021 version of Source 2013 Multiplayer (you will need to have both version of the game(s) in Team Fortress 2 branch and Source 2013 Multiplayer installed, with the latter on a separate folder named "Counter-Strike: Source pre-2025" for example, then open Hammer on your Source 2013 MP game, change VIS location tovvisplusplus.exelocated on your TF2 branch game).
TF2 branch
VVIS++ officially support this game or branches.
Garry's Mod
VVIS++ officially support this game or branches.
Third-party VBSPs
Mapbase
- Mapbase's VBSP are compatible with VVIS++. For installation, follow the same instructions as Source 2013 SP games.